Stellaris

Stellaris

Wild Space 3
PrettyAverage  [开发者] 2021 年 6 月 3 日 上午 4:59
Bug Reports
Please put any bug reports here
< >
正在显示第 1 - 15 条,共 35 条留言
Connor 2021 年 6 月 3 日 下午 1:57 
First, thank you for making this and taking the time to update it! Not sure if this a bug or if it's just something I've screwed up with load order or mod conflicts... As it's my first time playing with the mod. However, a number of the star systems seem to be unnamed, this includes both claimable systems and wild space systems. It is still possible to build starbases in the unnamed claimable systems, but it does not seem to be possible to rename the star. I'm playing singleplayer using the 1500 star wildspace map and I am using a number of other mods; However, the only ones I'm aware of that add/change systems are gigastructures, real space and planetary diversity. If I've just messed something up, any advice would be appreciated. Don't really mind it that much, but figured it might create issues with stuff like the EHOF and Nicol-Dyson Beam later in the game.
最后由 Connor 编辑于; 2021 年 6 月 3 日 下午 2:16
PrettyAverage  [开发者] 2021 年 6 月 3 日 下午 2:15 
Well known issue in afraid with any mid adding larger maps. Whenever you use a map over 1000 stars you also need a mod which adds lists of further star names. There are loads on the workshop
Connor 2021 年 6 月 3 日 下午 2:17 
引用自 PrettyAverage
Well known issue in afraid with any mid adding larger maps. Whenever you use a map over 1000 stars you also need a mod which adds lists of further star names. There are loads on the workshop

Thanks very much for the help! Will do!
Pilgrim 2021 年 6 月 4 日 下午 2:34 
Pretty sure Wild Space is revealing the whole border of empires after I complete first contact. Vanilla would hide some of the border in fog of war until I have better intell. This is minor and some people might class it as a feature rather than a bug.
PrettyAverage  [开发者] 2021 年 6 月 4 日 下午 2:36 
Aware of the issue. But a bit baffled by why at the moment. On my list.
最后由 PrettyAverage 编辑于; 2021 年 6 月 5 日 上午 1:41
Dukkokun 2021 年 6 月 6 日 上午 11:41 
I am getting the entire map revealed on game start with this mod. Or, well, I can see ALL stars. It appears this mod is removing the fog of war completely.
WarTorn87 2021 年 6 月 7 日 上午 12:54 
As others have reported, this breaks my fog of war. I'll keep checking back because I'd love to use the mod.

Edit: I was wrong, the Fog of War issue was caused by !!Ariphaos Unofficial Patch (3.0) mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1995601384

Currently using Wild Space and it works fine, no issues. I have it loaded last in the load order.
最后由 WarTorn87 编辑于; 2021 年 6 月 7 日 上午 1:53
PrettyAverage  [开发者] 2021 年 6 月 7 日 上午 5:11 
Thanks! Thought that was me, and totally baffled by why...
Inny 2021 年 6 月 7 日 下午 6:01 
Hi, tech_WS_sensors_nebula_2_small is missing its localization. Same for the description.
Sola'venator 2021 年 6 月 7 日 下午 6:51 
Fog of war is broken because of the WS_map_modes.txt in common/map_modes
"enable_terra_incognita = no" should be "enable_terra_incognita = yes" Although I'd recommend removing the whole file, because it doesn't have any of the other changes for galactic emperor considered.
PrettyAverage  [开发者] 2021 年 6 月 7 日 下午 11:43 
Thanks. Have uploaded fix
最后由 PrettyAverage 编辑于; 2021 年 6 月 7 日 下午 11:53
Greysuki 2021 年 6 月 15 日 上午 4:47 
The wild space gateway will become ownerless after a period of time and cannot be activated.
And the wild space fortress will disappear after the construction is completed.

The first one was confirmed in the clean save (only use wild space)
The second one does not occur in the clean save, i guess it may not compatible with gigastructure or something else.

Edit:
Fortress disappear problem is fixed after i restart game. So I'm not sure what happened.
最后由 Greysuki 编辑于; 2021 年 6 月 15 日 上午 9:23
NikkoJT 2021 年 6 月 18 日 下午 3:21 
Minor typos:
Hyperlane Anchor description: "stabalise" -> "stabilise"
Deep Space Fortress: "Hanger Station Section" -> "Hangar Station Section"
PrettyAverage  [开发者] 2021 年 6 月 19 日 上午 5:15 
Thanks
HoloShaii 2021 年 6 月 23 日 上午 11:12 
For some reason this makes my game hang for 5-10 seconds when completing an archeological site, and then more often randomly after that. Long hangs go away when disabling wild space 3.

Map used 1500 stars linked nebulae
Other notable mods

Gigastructural Engineering 3.0
Planetary Diversity
UI Overhaul Dynamic
ASM Interstellar Wormhole FTL Reborn
Ethics & Civics: Bug Branch
Beautiful Universe 2.0
< >
正在显示第 1 - 15 条,共 35 条留言
每页显示数: 1530 50