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As for your actual suggestions though, we have a standardised starting arsenal that consists of 2 primary weapons, with a preference to a bolt action and shotgun where possible.
We used to give more options on modsets like RHS but found them to be largely unnecessary. Semi and Full auto weapons are a last resort (such as SMGs in vanilla)
A wider range of buyable vehicles is planned, but this is mainly for the civilian vehicles as balancing for buyable heavier military vehicles is incredibly difficult.
In fact, balancing in general is very difficult and we are constantly looking into what tweaks need to be made to various systems.