Starbound
Raiizy's Forge
 このトピックはピン留めされているので、おそらく重要です
Raiizy  [開発者] 2021年4月27日 12時21分
KNOWN ISSUES
For Weapon Fusion, and similar mods' users: DO NOT add the following alts to any other weapons, be it from my mod, or from another mod: Explosive Shot, Toggle Suppressor, Firemode Switch, Bayonet Stab, Pistol Whippin'. At best it'll result in your gun behaving weird, at worst will crash the game.

When you use dye remover on a dyed gun, item icon reverts to the color the gun was spawned with, but the gun itself reverts to the dyeable "copper" color. Likely not gonna bother with it, who would unironically use dye remover on a gun?

Item frames mod doesn't like dyeable guns from my mod. Non-dyeable weapons are fine.

Dyeing a gold (or any other color that alters the gunmetal color) weapon with a dye that only alters the dyeable color (doesn't touch the gunmetal) will leave you with a bugged item icon, but the item itself is fine.

Avali (and probably some other races with terrible animations for running) have trouble holding my weapons. Too bad.

Some FU users have reported a bug which results in every weapon spawning 2 casings instead of 1 per shot.

My weapons outperforming vanilla/other mod weapons in the same tiers isn't an issue, it's completely intentional, this is how I feel guns should behave.

This list will be updated with any new issues found, feel free to report them all here.
最近の変更はRaiizyが行いました; 2024年2月14日 1時53分
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patman 2021年4月27日 18時10分 
my bals inch
Raiizy  [開発者] 2021年4月28日 5時09分 
my balls 3 inch logn
The gun holding animation for these weapons with the avali look really odd, at least for the gun I'm using. I'll take a screenshot and then link it here.
最近の変更はHyperdinoが行いました; 2021年12月26日 10時42分
Hyperdino の投稿を引用:
The gun holding animation for these weapons with the avali look really odd, at least for the gun I'm using. I'll take a screenshot and then link it here.

https://imgur.com/6rNVpsw

Here is the screenshot I've taken showcasing the visual issue. It looks even weirder with the cloak.
最近の変更はHyperdinoが行いました; 2021年12月26日 10時48分
Raiizy  [開発者] 2021年12月27日 10時03分 
I'm not fixing the avali.

Once again, as I said on discord, I will say here: Someone needs to make an addon which ♥♥♥♥♥♥♥ avali run frames.

I'm not going to be the one doing that, but you might wanna check the humanoid avali mod, perhaps it does ♥♥♥♥♥♥ the arm frames.
Ok, thanks!
just a light issue, the guns seemed to way outperform their similar tiered craft-able counterparts from vanilla or other mods, to a somewhat balance breaking degree. I mean the starter one you get in your shiplocker outperforms everything up to tungsten.
Raiizy  [開発者] 2022年1月26日 2時34分 
That's intentional
I find vanilla gun balance to be absolute garbage, the guns feel like they shoot paper bullets or smth
Raiizy  [開発者] 2022年1月26日 2時35分 
Always infuriated me that i needed to spend my whole energy bar to kill an NPC of the same tier as me, or even some monsters
Whenever I place a new deed, the only npc who spawns is a gun merchant, seemingly regardless of room decoration
Raiizy  [開発者] 2022年9月29日 0時33分 
RheniumBoss の投稿を引用:
Whenever I place a new deed, the only npc who spawns is a gun merchant, seemingly regardless of room decoration
the requirements for the gun merchant npc are:
-normal merchant housing (like for vanilla merchants)
-crafting table that takes up at least 6 tiles

if you have that then the gun merchant will spawn, so check your room for a crafting station (or any object that somehow has the crafting station tags) i guess
Raiizy  [開発者] 2022年9月29日 0時34分 
might change the requirement to this mod's only crafting station instead, maybe that'll help? had thoughts about that for some time now
pLEAAAAAAASE tell me this is fu compatible. i just want to know. no harrasment
Raiizy  [開発者] 2023年5月28日 5時03分 
i have no clue, try it
For what ever reason the gun merchant will not work. they spawn in then instantly die and that cycle repeats forever
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