Garry's Mod
StormFox 2
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Nak  [desarrollador] 8 MAY 2021 a las 2:32
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Description: [What happen]
Workshop: [Link to addon]

You can also post them on Discord: https://discord.gg/mefXXt4u9E
Última edición por Nak; 5 AGO 2021 a las 7:34
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Mostrando 1-15 de 17 comentarios
Saros 20 MAY 2021 a las 13:02 
Description: When using ARCCw foregrips / anything that edits the left viewmodel arm's animation, having StormFox2 on makes the aforementioned arm reset to its default, unmodded position for a split second before snapping back to place where it should be.

Workshop Link: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2131057232

Don't know if this is the right place to put this but I figured I may as well give it a try since I haven't seen anyone mention it here yet.
Última edición por Saros; 20 MAY 2021 a las 13:02
Nak  [desarrollador] 20 MAY 2021 a las 14:00 
Thanks, will take a look.
Aervonius 3 JUN 2021 a las 2:18 
Description: The viewmodels start to lag behind the camera a little bit when SF is installed.


Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2459723892


Nothing else just a minor conflict.
Question, is there any big benefit in using global EyePos() and EyeAngles() instead of LocalPlayer():EyePos and LocalPlayer():EyeAngles() in sh_util (which is all still called clientside due to its nature, right)? Since the former screw with any viewmodel related stuff in the stuff above due to being entirely clientside and viewmodels are shared because ♥♥♥♥ Source with that.
Última edición por are you guys going trick or trea; 4 JUN 2021 a las 3:15
Nak  [desarrollador] 4 JUN 2021 a las 18:43 
Publicado originalmente por black cat of ill omen:
...
Not entirely sure what you mean.
EyePos and EyeAngles will only by utilized as a backup, in case something went wrong using the hook.

And no, there are next to no difference between EyePos and LP:EyePos.
Fweggigun 16 JUL 2021 a las 9:07 
Also whenever I look away from a window I do not hear the rain on the window. But then when I look back at the window then I hear the rain. And I don't hear the sound of a window when I am far from the window in the house. So its like i need to look at a window if I want to hear the rain hitting the window sound.
Fweggigun 16 JUL 2021 a las 9:16 
And this is the map

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=487999127

One building has a window on each wall. And when im far from the windows i dont hear the rain hitting the window. and when i look away from the windows. I am right beside the window and if i look away the rain sound just stops.
Última edición por Fweggigun; 16 JUL 2021 a las 9:18
Mofker 15 OCT 2022 a las 15:14 
Reverts the models back to their original HL2 versions

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2035609495
Villadssejrj 16 OCT 2022 a las 7:25 
does this work with glass: rewrite?
-Helic0- 25 DIC 2022 a las 16:20 
with enable fog, stormfox 2 makes gm genesis foggy when i didnt change the weather, it may just be me though.
Тотя 8 JUN 2024 a las 21:34 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 models!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:329
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Тотя 8 JUN 2024 a las 21:34 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Тотя 8 JUN 2024 a las 21:35 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Yuuki 22 JUN 2024 a las 7:12 
Description: ZBase causes SF2's map lighting to become static and refuses to change
Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128800187&searchtext=zbase
Looks like this addon doesn't work with Dr Matts TARDIS Addon
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