Garry's Mod

Garry's Mod

StormFox 2
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Nak  [pengembang] 8 Mei 2021 @ 2:32am
Conflicting Addons
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Description: [What happen]
Workshop: [Link to addon]

You can also post them on Discord: https://discord.gg/mefXXt4u9E
Terakhir diedit oleh Nak; 5 Agu 2021 @ 7:34am
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Saros 20 Mei 2021 @ 1:02pm 
Description: When using ARCCw foregrips / anything that edits the left viewmodel arm's animation, having StormFox2 on makes the aforementioned arm reset to its default, unmodded position for a split second before snapping back to place where it should be.

Workshop Link: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2131057232

Don't know if this is the right place to put this but I figured I may as well give it a try since I haven't seen anyone mention it here yet.
Terakhir diedit oleh Saros; 20 Mei 2021 @ 1:02pm
Nak  [pengembang] 20 Mei 2021 @ 2:00pm 
Thanks, will take a look.
Aervonius 3 Jun 2021 @ 2:18am 
Description: The viewmodels start to lag behind the camera a little bit when SF is installed.


Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2459723892


Nothing else just a minor conflict.
Question, is there any big benefit in using global EyePos() and EyeAngles() instead of LocalPlayer():EyePos and LocalPlayer():EyeAngles() in sh_util (which is all still called clientside due to its nature, right)? Since the former screw with any viewmodel related stuff in the stuff above due to being entirely clientside and viewmodels are shared because ♥♥♥♥ Source with that.
Terakhir diedit oleh are you guys going trick or trea; 4 Jun 2021 @ 3:15am
Nak  [pengembang] 4 Jun 2021 @ 6:43pm 
Diposting pertama kali oleh black cat of ill omen:
...
Not entirely sure what you mean.
EyePos and EyeAngles will only by utilized as a backup, in case something went wrong using the hook.

And no, there are next to no difference between EyePos and LP:EyePos.
Fweggigun 16 Jul 2021 @ 9:07am 
Also whenever I look away from a window I do not hear the rain on the window. But then when I look back at the window then I hear the rain. And I don't hear the sound of a window when I am far from the window in the house. So its like i need to look at a window if I want to hear the rain hitting the window sound.
Fweggigun 16 Jul 2021 @ 9:16am 
And this is the map

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=487999127

One building has a window on each wall. And when im far from the windows i dont hear the rain hitting the window. and when i look away from the windows. I am right beside the window and if i look away the rain sound just stops.
Terakhir diedit oleh Fweggigun; 16 Jul 2021 @ 9:18am
Mofker 15 Okt 2022 @ 3:14pm 
Reverts the models back to their original HL2 versions

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2035609495
does this work with glass: rewrite?
-Helic0- 25 Des 2022 @ 4:20pm 
with enable fog, stormfox 2 makes gm genesis foggy when i didnt change the weather, it may just be me though.
Тотя 8 Jun 2024 @ 9:34pm 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 models!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:329
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Тотя 8 Jun 2024 @ 9:34pm 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Тотя 8 Jun 2024 @ 9:35pm 
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Yuuki 22 Jun 2024 @ 7:12am 
Description: ZBase causes SF2's map lighting to become static and refuses to change
Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128800187&searchtext=zbase
Looks like this addon doesn't work with Dr Matts TARDIS Addon
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