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Rapporter et oversættelsesproblem
the HP of a lot of the new Xen enemies and amount of ammo needs to be adjusted throughout.
But compared to previous chapters Focal point leaves mixed vibes: way to much arena battles and obligatory 'elevator level', both of which makes you feel you are being force fed with gameplay. And new colored lesions - it may seem devs are mocking original CC's idea - parasite growth sucking sap from vines, now it's just rgb bio-buttons. Puzzles involving it seem a bit forced. Also new bullsquids - they just suck - green-thing ones have Gonarch attack but smaller and a part superficially dedicated just to present them; red-things ones exist just to be blown up the moment they appear on screen. It won't be so sad, except for the fact that there is a really cool new creature - electro-eyehound, which seem a bit lacking on appreciation and screen time it deserves(no, like really, both idea of "electrifyed" eyehound and it's lingering attack seem quite neat).
If devs going to tweak some stuff - I'm on "crane kind of confusing" bandwagon, had to spend quite some time trying to find how to access carrying platform "the proper way", before just rush-jumping onto it. And last alien grenade receptacle puzzle - had to check forum to see that you supposed to bounce it of the green wall (just this one puzzle for the entire game btw); the section where you carry grenade through a door does not cover it at all.
In the end, I want to thank HECU Collective - for that they done out of sheer passion - Blue Shift, despite some rough edges, provides fun and experience on a triple-a game level!