Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Has anyone had issues re-compiling? I did a straight decompile then recompile afterwards and keep getting the error EXCEPTION_ACCESS_VIOLATION, I was wondering if you're doing some jank ♥♥♥♥ to get it to compile?
Yea, BF models have over 36k verts, so normal gmod compiler won't work with them. Instead use Crak0kalos modified compiler. It will require from you bought CS:GO so you have game dev tools. Anyway I heard that Singleplayer SDK 2013 also would work.
https://www.moddb.com/downloads/crak0kalos-studiomdl-full - Download this and put all of the content from studiomdl_2021_libs_included/depend_pack to CS:GO bin folder. In Crowbar, change your game to CS:GO and check path to game files. Now you should be able compile models with total of 65536 verts!