边缘世界 RimWorld

边缘世界 RimWorld

Storytime Official Mod
TurtleShroom 2021 年 8 月 14 日 下午 7:12
Bug Reports
Good evening.

"Rimworld" is nothing without one of my all-time favorite Mods! There is no place for me to report any problems I have with the Mod, however, so I am establishing a centralized repository here for further use.


Thank you.
-TURTLESHROOM
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TurtleShroom 2021 年 8 月 14 日 下午 7:17 
Exception drawing Corpse_Alien_Beet228505: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawBodyApparel_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Mesh,single,Verse.Rot4,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Corpse.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000b] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.Thing.Draw () [0x00015] in <00638943358e4807bd44cd7bc8f572da>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update ()

Exception drawing Corpse_Alien_Beet228505: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawBodyApparel_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Mesh,single,Verse.Rot4,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Corpse.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000b] in <00638943358e4807bd44cd7bc8f572da>:0 at Verse.Thing.Draw () [0x00015] in <00638943358e4807bd44cd7bc8f572da>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update ()

Some Beet Men spawned in my game, BUT THEY WERE HEADLESS. In addition, as they walked around, they flashed in and out of existence in less than a second.

I did some experiments and found that the reason they were failing was because they were wearing something called a VISAGE MASK, which was added in the "Ideology" Expansion Pack. Removing that item made their face come back and stopped the glitches.
TurtleShroom 2021 年 10 月 16 日 下午 7:16 
I have discovered that you accidentally set it so that many Thoughts and Hediffs that you intended to have expire... do not expire.

1. The Pizza Time Thought and the Pizza Time Hediff do not have an expiration when you hover over them.

2. The Fancy Gibbon Hediff does not have an expiration when you hover over it.

3. The Profane Egg Nog Hediff and Thought do not have an expiration when you hover over them. I have a character that is permanently saddled with a negative seventy-five malus to their Mood. They are incapable of being happy anymore.

These are just some examples I have enountered. Too many of your Thoughts and Hediffs, which your code seems to intend to have an expiration date, are permanent. It's driving me crazy.
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