Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
i think u are referring to 1941 Vyazma, that is near the end of 1941.
u get like 5 or 6 Aux infantry in the north-wetsern corner of the map, i reinforce those with some recon and artillery and take care of all the northern area of the map. u can have 1 of the mobile airfields go up there too if ur struggling and have ur airforce help out with the heavy tanks.
I can eventually break through and wipe everything out but the issue is the turn limit. Due to the 2 waves of enemy mechs (something like 30+ tanks, armoured cars, and mobile artillery and mobile AA) and the fact nearly all have survivor trait (no overrun) it takes until at least turn 11/12 to get through them all and take the first victory hexes. The issue is that there is then no time to actually get to the final victory hex towards the middle back part of the map. Tried around 12 times now (am very persistent!) - all other missions I did first or second time.
BTW there are a lot of units that either weren't there or were very rare in 1941 which make up most of their mobile forces!
Having said that I applaud your work and dedication to this mod and this game.
thank you
SB