Panzer Corps 2

Panzer Corps 2

PanzerCorp1-Grandcampaign
Grondel the 10/10  [kehittäjä] 31.12.2021 klo 14.40
changelog 31.12.2021
- added 1943
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Näytetään 1-9 / 9 kommentista
Thx man! Keep up the excellent work! I have been playing this mod like crazy :)
Perfect! Good job!! Played scenario 1 until round 19. Unfortunately it s been crashing all the time at this stage. Although the first 18 rounds were fun ... Go ahead with this nice project!!
Nial 17.1.2022 klo 12.03 
Crashing on turn 9. First battle. Right when I get a weather pop up
Viimeisin muokkaaja on Nial; 17.1.2022 klo 20.13
Crashing on turn 14. First battle. With any of my actions.
LoginId:5243cbb44c33c6846b4423b1969a292f
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Same problem(

Game crash o a turn 14

LoginId:ffb61f3a4ee47a697cb6c79b93d7bb1d
EpicAccountId:adb7dc522eb54d4c8cacd1431f380c15

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Sadly i get that one too.. replaying the turn does not help..crashes every time on opponents turn :(

LoginId:89198ec345680d7fd3a410b639f167f1
EpicAccountId:8b8a01fb13df4d77af8576975bf44a7b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Viimeisin muokkaaja on lordjani; 7.2.2022 klo 5.03
Grondel the 10/10  [kehittäjä] 7.2.2022 klo 5.58 
not clearing the cache after an update can cause those crashes. i don´t have the time atm to look into it. u can check the slitherine forum for a guide how to clean the cache.
Rolan 10.2.2022 klo 15.05 
Thank you, but can someone transfer missions and maps from Panzer Corps 2 to Panzer Corps 1 to turnover!?
BrGGR 23.2.2022 klo 13.09 
No attempts to clear the cache, integrity checks, reinstalling the mod do not help. Stable crashe on turn 14.
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