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<part Name="DeployableInfrastructure" ModPart="ModPainted" DeployNoun="illustrator" DeployVerb="activate" Cells="1" />
Dunno if this actually works, since the box of crayons base game code just uses <part Name="Crayons" />. Dev has made it clear that he/she is an amateur coder, which might explain my discussion post about using the ToHit code for that other item...
Nah, use it on an unpainted wall. The wall will become painted with a random piece of sultan lore.