Caves of Qud

Caves of Qud

(OLD) 1Percent Loot Drops Expanded
179 条留言
Zippy 9 月 21 日 上午 5:47 
forked it here and fixed the bugs I could reproduce. reclamation pellets had to be removed because they relied on a feature the devs just removed for some reason
Halo_Sparto 9 月 5 日 下午 5:42 
is this mod outdated or can it still work?
|_| Clyax 8 月 28 日 下午 10:17 
@CatlikeSpectator If you want to limit people commenting on this mod and trying to talk to you about things, you could leave this mod up and disable further comments. That would make it so people in the future can look at your past work without trying to bother you when you're already done creating. This would work well if you also add a link to whatever mod fork is made later on.
Andras Zodon 8 月 28 日 下午 9:48 
Why unlist it? Please leave it up!
funerarium 8 月 22 日 上午 8:12 
Please don't delete it from the workshop ! I'd understand unlisting it but don't wipe it off the surface of Qud. Good luck with your time, I hope you can return to this fantastic game someday soon.
CatlikeSpectator  [作者] 8 月 14 日 下午 8:44 
Yeah, my hope is that someone forks it and posts the link here for visibility before I unlist my workshop for Caves. Subscribed users should still be able to access the page, but it won’t show up in the game’s workshop page anymore once I do.
kenanthebarbarian 8 月 12 日 下午 2:30 
FORK FORK FORK
󠀡󠀡 8 月 9 日 上午 3:30 
dev are we allowed to fork it and give credit and link back to this page?
Kynick2501 7 月 22 日 下午 5:39 
Downloaded to work on in my spare time
Thanks @CatlikeSpectator! This has been a staple for me since when I first modded qud!
|_| Clyax 7 月 18 日 上午 2:44 
@CatlikeSpectator Thank you for the fun.
CatlikeSpectator  [作者] 7 月 18 日 上午 1:23 
Just want to say thanks to everyone who’s enjoyed using the mod. I’ll eventually hide this workshop page, as I haven’t kept things up to date with the game, and don’t currently have the time to do so. While fixing the numerous errors wouldn’t be a massive undertaking, it’s more than I have time for right now. I’m currently without a PC and don’t know when I’ll be able to replace it, and don’t know when I’ll be able to get to this when I do. For now, I want to make clear that this mod is outdated and currently unsupported.
Mc_Dyno 6 月 15 日 下午 4:50 
Can't repair items from this mod. Some stupid Qudzu rusted my arc band and no one wants to fix it.
euclid 6 月 3 日 下午 8:13 
is there a place to find out more specific details about what each item does? i'm wondering specifically about the breeder cell
inpenetrablegash 2 月 12 日 上午 9:16 
+1 AV from the item "Large Skull" doesn't work. AV stays the same with the helmet equipped or not.

I posted a thread about it and someone else said the issue had something to do with the helmet also using the face slot? Not sure if that is accurate or not. Cheers
Writesout.ttv 2 月 3 日 下午 3:52 
This is worse now considering the pets I have show up in the folder, but none of my workshop mods 🤔
Writesout.ttv 1 月 24 日 下午 7:22 
Hi I seem to have an issue. I wanted to look at the ObjectBlueprints file, but I can't seem to find....anything in my mods folder. I'm not certain what's causing this, and searching through the Discussions page for the game didn't turn up the result, so I'm hoping I'm missing something obvious, since I still have access to all of my mods in-game
Darkaxt 1 月 2 日 下午 2:47 
Hi @Tyrir,

Based on your last comments, the content of PopulationTables.xml should be:
<?xml version="1.0" encoding="utf-8"?>
<populations>
<population Name="IchorMerchantInventory" Load="Merge">
<group Name="Items" Load="Merge"> <!-- Add the Load="Merge" attribute to each nested group, mimicking the base game's PopulationTables.xml structure -->
<object Blueprint="cats_waterbottle" Chance="100" Number="1-2"/>
</group>
</population>
</populations>
Tyrir 1 月 1 日 下午 5:51 
In PopulationTables.xml, "cats_waterbottle" should not be added to any "Ingredients*" tables. Because it is a liquid container that may spawn with 0 liquid, it causes the game to freeze during world generation if a random village recipe is generated that uses it as an ingredient. It is a bug in Qud that this causes world generation to freeze.

Thankfully, it is a rare, random event that "cats_waterbottle" is chosen as an ingredient.

The error is:

ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate () [0x00422] in XRL.Annals\ImportedFoodorDrink.cs:87


To fix this, open PopulationTables.xml in this mod. Delete the following lines:


<population Name="Ingredients_EarlyTiers" Load="Merge">
<group Name="Items" Load="Merge">
<object Blueprint="cats_waterbottle" Number="1" Weight="10"/>
</group>
</population>
Propagate11235 2024 年 12 月 24 日 上午 9:49 
Not sure if torcher gauntlet is working. While it's equipped and I attack, it doesn't use up oil or add damage. Am I using it wrong perhaps?
Tyrir 2024 年 12 月 20 日 下午 4:33 
ERROR - Attempting to add invalid object 'cats_wasp ({{bee|mercenary wasp}})' to cell.

Believe it happened on a map with glowpads
Tyrir 2024 年 12 月 20 日 上午 12:30 
MODWARN [2400127933] - Mod using config.json, please convert to manifest.json and check out https://wiki.cavesofqud.com/Modding:Overview for other options to set
Tyrir 2024 年 12 月 19 日 下午 11:22 
MODWARN [1Percent Loot Drops Expanded] - XmlDataHelper:: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/PopulationTables.xml line 5 char 54
Unused attribute "Amount" detected.

Seems Number="1-2" should be used instead of Amount="1d2"
Tyrir 2024 年 12 月 19 日 下午 7:19 
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:126 No XRL.World.Parts.DesalinationPellet.ConvertLiquidAmount property exists.
MODERROR [1Percent Loot Drops Expanded] - File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 467:5 Attempt to merge with Naphtaali which is an unknown blueprint, node discarded
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 657:58 No XRL.World.Parts.BleedingOnHit.SelfOnly property exists.
Tyrir 2024 年 12 月 19 日 下午 7:19 
MODERROR [1Percent Loot Drops Expanded] - File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 255:5 Attempt to merge with Glow Wight which is an unknown blueprint, node discarded
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:80 No XRL.World.Parts.DesalinationPellet.ConvertLiquid property exists.
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:102 No XRL.World.Parts.DesalinationPellet.ConvertLiquidTo property exists.
MrHrulgin 2024 年 12 月 11 日 上午 9:15 
I haven't run into any problems using it with 1.0.
BCS 2024 年 12 月 10 日 上午 1:44 
This compatible with 1.0?
Smaug 2024 年 11 月 27 日 上午 10:45 
These are all great and very thematic, although I think the arc light is maybe a tad too gluttonous.
⚡Judge Zed⚡ 2024 年 11 月 22 日 上午 1:19 
@Arendeth thanks!
Ewok 2024 年 9 月 7 日 下午 2:41 
Muscle doper always showing non-functional? just thought I would ask
Kinasin 2024 年 7 月 28 日 上午 12:28 
is this working fine with molting?
IllegibleScream 2024 年 7 月 12 日 下午 1:00 
Sanguine Catalyzer isn't vanilla? It fits so well with the Issachari.
terribly rascally sort of thing 2024 年 6 月 27 日 下午 4:43 
is this updated for spring molting update?
Gokudera ElPsyCongroo 2024 年 5 月 23 日 上午 9:44 
Yes, works on beta with the fixes by Arendeth below
BlearyEight 2024 年 5 月 23 日 上午 9:19 
This mod work for the beta?
Gokudera ElPsyCongroo 2024 年 5 月 22 日 下午 1:56 
Weird, it fixed itself by saving and reopening the game
Gokudera ElPsyCongroo 2024 年 5 月 22 日 下午 1:25 
Bug: Not sure if related to your mod but after learning Targeting Interfaces' disk, I can't open the Tinkering screen on beta. Player.log gets this message when trying to open:

ERROR - no modobject on mod line liquid-cooled
RunSegment: System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
at Qud.UI.TinkeringDetailsLine.setData (XRL.UI.Framework.FrameworkDataElement data) [0x00315] in <a0a21aa3ac614d3dbc2a21617a664398>:0
(etc)
Arendeth 2024 年 3 月 27 日 上午 1:09 
good news can confirm those changes resolves errors coming up when loading to main menu at least
Arendeth 2024 年 3 月 27 日 上午 1:07 
For your Symbiotic Vinovine line 667 SelfOnly is not a valid true/false statement for bloodonhit
so best delete that part of your bloodonhit part
Arendeth 2024 年 3 月 27 日 上午 1:01 
DesalinationPellet part script only removes up to 200 units of salt from any liquid so can not convert blood to water (might need to make a new script for now) so to be on safe side to prevent errors remove the part from line 383 since not worth the error that should resolve 3 errors for now
Arendeth 2024 年 3 月 27 日 上午 12:47 
glow wight no longer exist instead they have been replaced with a faction of gyre wights that exists from tier 3 to 5 according to creatures.xml so best to just add your cats_chemlamp to its base creature BaseGyreWight
basically changing line 253 to <object Name="BaseGyreWight" Load="Merge"> should fix that one issue
Arendeth 2024 年 3 月 27 日 上午 12:25 
Fix for one of the errors that first shows up for this mod (other ones show up after fixing this one)
please change line 5 of your pop tables for the mod to <object Blueprint="cats_waterbottle" Chance="100" Number="1d2"/>
PerformanceIsPerfect 2024 年 2 月 25 日 上午 3:54 
Can you remove data discs with recipes for new items from merchant tables plz ?
Z 2023 年 11 月 27 日 下午 12:43 
How much charge does a flora cell contain?
Urist 2023 年 11 月 20 日 下午 12:20 
How to use anticarbon emitter from decarbonizer? Is it just for disassembling? I tried to use it as a rifle, I put antimatter battery in it, but is says that it non-fuctional.
CatlikeSpectator  [作者] 2023 年 10 月 22 日 下午 1:49 
Known Issue: Glowpad scales don't properly illuminate when worn on the arm. Will be fixed in next release.
CatlikeSpectator  [作者] 2023 年 10 月 14 日 下午 6:41 
@TJR | BrambleWolf
It's a short blade equipped in the floating nearby slot. It has a small chance to attack and poison your targets in melee, which is greatly increased when kept supplied with honey. It disappears upon being unequipped.
bidiguilo 2023 年 10 月 13 日 上午 9:11 
lava turrets are so menacing
TJR | BrambleWolf 2023 年 10 月 10 日 下午 6:12 
how do i use the mercenary wasp?
Vaarelsauce 2023 年 10 月 9 日 上午 12:45 
Awesome mods, some of the items are pretty nuts but that's what people get for signing up to workshop contents.

Would love for a doc containing all the items' and their respective drop source, description etc.
CatlikeSpectator  [作者] 2023 年 9 月 20 日 下午 11:36 
@five consecutive nuts
Functionally, it's just an item that's guaranteed to have the "disguise" mod every time it appears. If there's a way to control the results, I'm not familiar with it.