安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Resolved, will be fixed in the next update (1.2.0). Had the exact same problem with the psiamp, should've fixed it then. AddsTelepathyOnEquip is a bit more finicky than I realized. Thanks for the report.
Cannibal merge incorrectly calls the rage toga ID, requesting an invalid blueprint and making the rage toga nearly impossible to get and causing errors when building a cell with cannibals who are supposed to have the item. This will be fixed in the next update (1.2.0).
The wreath is a 0.5% drop on damage, so the early game marsh grind is a surefire way to get some. I might up the damage requirement in the future. It's not a super valuable item, so I'm okay with that being common.
Getting a mercenary wasp as a drop is a 5% chance, and I may reduce that, but honey is more the limiting factor with that item. It's heavy to carry and tough to get a hold of in the early game. Additionally, any glowpads that drop wasps always have one equipped, so they're a little more dangerous to take on.
So they're not meant to be the rarest, but will probably be adjusted at some point. You were definitely lucky to get that many wreaths at once.
Looks like I fat fingered in an extra 0 in the power drain there. Thanks.
@MrHrulgin
I used the grenade base code for the eggs, so that's the source of that. I should be able to remedy that in the next patch.
🤓