Garry's Mod

Garry's Mod

[Unsupported] GM+ v1.22: Player Interaction Overhaul
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
sev  [udvikler] 16. apr. 2014 kl. 15:57
Error Reporting
>> GM+ is now unsupported.
Due to the fact that I haven't had the drive to work on this in a long time, the few bugs present in GM+ will not be fixed any time soon. However, GM+ is still fully usable, though that doesn't mean it's compabible with every addon (or most of them, really).
You can always unsubscribe if you don't like it. I hear SharpeYe still works.


>> Known bugs:
  • Make sure your FOV (fov_desired) doesn't have any decimals in it (i.e. change 80.5 to 80), or else the HUD, Crosshair, and possibly parts of Dynaview will stop working entirely! This is an engine problem, so blame Garry.
  • Weapons that have RenderTarget sights/scopes (like FA:S) may cause the screen to stop rendering past Post-Processing (it's like looking into "the void", a blank/empty part of a map). Disable Post-Processing (gmp_pp_enabled 0) to fix it. Currently, I am not aware of any other workaround.
  • Due to the way the Source engine handles angles (read: badly), you may encounter some bad angles (manifesting themselves in unsmoothed 0<->360 and -180<->180 transitions) with specific Run configurations and when turning very fast. It isn't that obvious... Most of the time. I've tried and failed many times to fix this problem.
  • Some addons that mess with expected viewmodel functionality may break GM+. I've placed many safeguards to try to prevent this, but some addons still manage to break things.


>> Known incompatibilities:


>> I have a problem that isn't caused by anything above! Help!
Report any problems you are having with GM+ here. If your problem is related to configuring GM+ and isn't related to the incorrect functionality of it, please post in the Configuration Guide thread.
Sidst redigeret af sev; 13. jan. 2016 kl. 2:11
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Styrmende 16. apr. 2014 kl. 23:36 
I don't know if this has been known before or not, sometimes the actual crosshair goes off the screen with the HL2 beta crowbar when you hit something(fixable by swinging in thin air after to reset HUD), and thegammaghost's glock airsoft gun SWep.
bubrito bubstice 17. apr. 2014 kl. 15:49 
Customizable Weaponry by Spy has problems with viewbob
sev  [udvikler] 17. apr. 2014 kl. 21:27 
Oprindeligt skrevet af WillWow_mc:
I don't know if this has been known before or not, sometimes the actual crosshair goes off the screen with the HL2 beta crowbar when you hit something(fixable by swinging in thin air after to reset HUD), and thegammaghost's glock airsoft gun SWep.
will look into
Oprindeligt skrevet af Diabolical Pathfinder:
Customizable Weaponry by Spy has problems with viewbob
Oprindeligt skrevet af OP:
GM+ is currently largely incompatible witn any addons that directly interfere with the hooks it uses. A fix is being developed. Until it is finished, simply disable Dynaview (or all of GM+ if required) when you wish to use these incompatible addons.
should probably extrapolate (again) that this breaks things like Customizable Weaponry
fixed in 1.17
Sidst redigeret af sev; 17. apr. 2014 kl. 21:28
josef 18. apr. 2014 kl. 11:26 
None of the default HL2 weapons can be aimed for me.
sev  [udvikler] 18. apr. 2014 kl. 17:28 
inb4 using secondary fire and not gmp_dynaview_ironsights
Wizard Mamu.Mimi⚜ 21. apr. 2014 kl. 17:25 
It's more of an annoying problem than a bug, but whatever: Certain weapons that are held in a very different position than they're fired from (such as the TF2 heavy's minigun, for example) cause the crosshair to change position in the screen dramatically, almost to the point of being unusable. Certain reload animations have the same effect - but you're not firing while you're reloading, so it isn't as much of a problem.
sev  [udvikler] 21. apr. 2014 kl. 20:42 
I didn't even think about the Minigun.

If you give me a link to a working TF2 pack, I'll install it and add some overrides for the offending weapons.
Vasthe 26. apr. 2014 kl. 10:29 
a weird clone with my playermodel is walking around the map doing everything i do for some super weird yet creepy reason.
Sidst redigeret af Vasthe; 26. apr. 2014 kl. 13:01
Wizard Mamu.Mimi⚜ 26. apr. 2014 kl. 13:10 
Oprindeligt skrevet af Master DJ Swagsalot:
I didn't even think about the Minigun.

If you give me a link to a working TF2 pack, I'll install it and add some overrides for the offending weapons.
The minigun here doesn't even spin, but hey, it's the Heavy's minigun: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=126814879

(repost)
sev  [udvikler] 26. apr. 2014 kl. 13:17 
Oprindeligt skrevet af Dr. Pepsi (34nmamu):
Oprindeligt skrevet af Master DJ Swagsalot:
I didn't even think about the Minigun.

If you give me a link to a working TF2 pack, I'll install it and add some overrides for the offending weapons.
The minigun here doesn't even spin, but hey, it's the Heavy's minigun: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=126814879

(repost)
y?

edit: oh ♥♥♥♥ I forgot to do this
must be y

Oprindeligt skrevet af Chimaira:
a weird clone with my playermodel is walking around the map doing everything i do for some super weird yet creepy reason.
Iiiiiiiii forgot to fix that too
Sidst redigeret af sev; 26. apr. 2014 kl. 13:18
sev  [udvikler] 26. apr. 2014 kl. 17:27 
leg bork i fix!!!!!
Wizard Mamu.Mimi⚜ 26. apr. 2014 kl. 19:44 
Oprindeligt skrevet af Master Shrek:
leg bork i fix!!!!!
bro u borked like so much bro
Sidst redigeret af Wizard Mamu.Mimi⚜; 26. apr. 2014 kl. 19:45
sev  [udvikler] 27. apr. 2014 kl. 0:45 
no u im perfect

Honestly they've been broken for a while now and I've put it off.
Sidst redigeret af sev; 11. juli 2014 kl. 4:52
puppy lasagna ΘΔ 27. apr. 2014 kl. 6:43 
Idk if anyone's talked about WAC, but it interferes with the flying mechanism for the helicopters. Pleas look into it C:
SPINREEL 27. apr. 2014 kl. 14:36 
every time i look at the ground with the crobar the crobar is upside down
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