Garry's Mod

Garry's Mod

[Unsupported] GM+ v1.22: Player Interaction Overhaul
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sev  [开发者] 2014 年 3 月 20 日 下午 7:10
POLL: Should I extend the HUD to cover everything?
>> GM+ is now unsupported:
Due to the fact that I haven't had the drive to work on this in a long time, the HUD will not be changed and new features will not be implimented.
You can always unsubscribe if you don't like it. I hear SharpeYe still works.


>> Original post:
Currently, GM+ HUD has an circle-dot crosshair with reload indicator.
Should I extend GM+ HUD to be able to replace the old HUD (i.e. health, ammo, armor, etc.)?

If I do, it will most likely follow the circle of the crosshair; health on one side, armor on the other, with ammo thrown in there somewhere.
最后由 sev 编辑于; 2015 年 8 月 24 日 下午 7:34
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Matsilagi 2014 年 3 月 20 日 下午 7:56 
Sure, why not? Maybe also an optional blinking thing would be nice too.
sev  [开发者] 2014 年 3 月 20 日 下午 8:19 
That reminds me that I didn't add a convar for the Crosshair entity detection.
Is that what you mean?
Matsilagi 2014 年 3 月 20 日 下午 8:57 
No, i meant like eye blinking.
And also if possible new footsteps.
最后由 Matsilagi 编辑于; 2014 年 3 月 20 日 下午 8:58
sev  [开发者] 2014 年 3 月 20 日 下午 9:00 
I'm working on another addon that will make your footsteps and model animations line up together and look less stupid.
Maybe I'll finish it some day and release it.

If you mean new footstep sounds, the BF3 pack has some nice ones (if you like BF3 footstep sounds, that is).
Or, try Nulus's Crystal Clear Sounds.
Matsilagi 2014 年 3 月 20 日 下午 9:13 
Oh, ok. About the blinking, i found the SCP blink addon, aside from that vignette around the screen, it gives a nice feeling, and completes GM+ (along with other movement stuff).
sev  [开发者] 2014 年 3 月 20 日 下午 9:21 
If you're really going for realism, disable all GM+ HUD elements except for the HUD Crosshair Dot (so you know where you're aiming).
最后由 sev 编辑于; 2014 年 3 月 20 日 下午 9:21
Darian Stephens 2014 年 3 月 22 日 上午 2:09 
It'd be nice, but make sure it works with things like the Nomad that use unconventional ammo counting.
sev  [开发者] 2014 年 3 月 22 日 上午 10:36 
How does the Nomad work?
If it uses different methods for ammo, it's impossible to do without direct support; it'd be easier if everyone just used Clip :T
MB Ghost 2014 年 3 月 22 日 上午 10:39 
Yeah i'd love if this was made into a full HUD
Darian Stephens 2014 年 3 月 22 日 下午 5:32 
引用自 DS6
How does the Nomad work?
If it uses different methods for ammo, it's impossible to do without direct support; it'd be easier if everyone just used Clip :T
Alrighty, it's just annoying that all custom huds I've used have it display '10' instead of the correct number.
Dusk Holloway 2014 年 3 月 23 日 上午 12:49 
just so long as you can turn it off (disable the health and ammo) I'm ok with it.
sev  [开发者] 2014 年 3 月 23 日 下午 2:49 
>BILLIONS OF CONVARS
NO I WILL FORCE IT ON YOU OF COURSE
MB Ghost 2014 年 3 月 23 日 下午 5:37 
引用自 DS6
>BILLIONS OF CONVARS
NO I WILL FORCE IT ON YOU OF COURSE
Brb laughing my awrse off 10/10 reply
最后由 MB Ghost 编辑于; 2014 年 3 月 23 日 下午 5:37
I would like a full HUD. It would be nicer on the eyes than the default. If you can, try it.
Styrmende 2014 年 3 月 29 日 下午 10:01 
As long as this will be able to be turned off / turned into the original at a moments notice (of course it will, because I see how much you love the convars!) and that would be fine. EXTRA CRAP I TYPED BUT REALISED IT DIDN'T MATTER: I actually feel like doing a kind-of mod review sorta thing along with other mods to show how much mods can do to a simple game, and show that gmod is almost the most customizable 'game platform' as I would call it, being a game that can be used to 'make' more games, like ZMod and TTT and PropHunt.
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