边缘世界 RimWorld

边缘世界 RimWorld

防御工事拓展-新石器时代
SteveZero 2021 年 4 月 24 日 下午 6:32
Cavalry Spikes kinda OP
There is practically no maintenance to them, my walls receive more collateral damage than they do and the AI is too stupid to avoid them when placed directly next to walls. They love getting poked to death.
最后由 SteveZero 编辑于; 2021 年 5 月 5 日 下午 1:55
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OfGreyHairWaifu 2021 年 5 月 5 日 上午 7:41 
Same with caltrops from the medieval mod. Both really need to be treated like walls by the AI during raid prep and like traps outside of it - but that's impossible.
Garden 2021 年 5 月 6 日 上午 10:56 
Make a long kill box entrance with a bunch of this and all one has to worried about is sapper and fire.
Sauergesicht 2021 年 7 月 23 日 上午 1:56 
For some time I did a long snakelike entrance filled with spikes and ditches. No matter how big a raid was, they just die on them. Only centipedes were able to get though it, but all smaller mechs died.

I did use Igor Storyteller, which applies 2x damage, but still.

My suggestion:
Spike should take damage themself, whenever they hurt something.
Scale the damage by % of the spike health.
Deamondo 2021 年 8 月 5 日 上午 9:38 
I agree that something about cavalry spikes needs to change, just too OP. Alternate suggestion. Make them fences that can be shot over but pawns take damage when attacking them, or make them unable to be placed next to walls on two sides, that way they can't be placed in a small corridor. Has the mod dev made any comment on the cavalry spikes?
Sisyphus 2021 年 10 月 7 日 上午 10:37 
Then don't use them, or adjust them yourself in the xml and .dll files. Personal accountability is also a factor here.
WabbaCat 2022 年 10 月 25 日 下午 12:55 
"Just dont use them" is not a valid response in reply to a point of feedback regarding balance.
Besides,.. its "Neolithic" fortifications. Right in the title, so one expects a Neolithic level of strength.

Was this ever addressed btw? Or is it still very much the same?
Sauergesicht 2022 年 10 月 25 日 下午 1:04 
Still the same as last year. AOBA has great ideas for mods and the rimworld artstyle, but they lack a drive to balance options propertly.
WabbaCat 2022 年 11 月 29 日 下午 1:35 
this might come as a surprise, but many things have always been deadlier.
And this may come as an even bigger surprise, but even the almighty sharpened stick improved over the ages,... not stuck in its neolithic version.
What a moronic reply Camille.

IDK if this issue has been addressed by now, as you are just necro'ing an old discussion to make a jab. But if it hasn't, feel free to look at the values yourself and try to justify that horsecrap. But before that, I would suggest looking up what "neolithic" means.
最后由 WabbaCat 编辑于; 2022 年 11 月 29 日 下午 5:50
SteveZero 2022 年 11 月 30 日 下午 7:18 
One year later and I've yet to unsubscribe from this discussion :)
Kyrrisayo 2023 年 1 月 30 日 下午 2:54 
I figured it'd be worth mentioning here that I made a mod that removes them: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2925015018
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