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报告翻译问题
i use the palisade with Scorpions and Cavalry Spikes in front of them. That leads to the fact that animals always walk over these and constantly kill themselves slowly.
Constant supply of wood, and the pallisades and cavalry spikes really offer so much value
By the way, thank you AOBA for this mod! I really enjoy it :)
I made a mod that fixes the door texture. If you need it, please use it.
Version 1.4 bug with Palisade gate textures.
Fix it, please, and thx.
I'm playing on Windows, same problem after update.
Are you playing on Linux? Check the missing textures discussion above.
The issue is the 1x1 Palisade door and the 1x2 Palisade door are both using the mover sized for the 1x2 door.
As such for the 1x2 door, go to the mod's textures, rename "FT_PalisadeDoor_Mover.png" to "FT_PalisadeDoubleDoor_Mover.png" and edit the 1x2 door Def <defName>FT_PalisadeGate</defName> field <texPath>FT_PalisadeDoor_Mover</texPath> to <texPath>FT_PalisadeDoubleDoor_Mover</texPath> so that it'll use the texture you renamed.
To fix the coloring, edit "FT_PalisadeDoubleDoor_Mover.png", adjust to "Black and White", apply Brightness 80% and Contrast 70% to the non-black pixels, create a new 64x64 image named "FT_PalisadeDoubleDoor_Mover_m.png", edit so that the entire image is pure red (R-255 G-0 B-0 aka HEX #FF0000), and save.
For the 1x1 Palisade door, go to the mod's textures, edit the 1x1 door image "FT_PalisadeDoor_Icon.png", delete the pixels to the right of the middle black bar, and save as "FT_PalisadeDoor_Mover.png".
In any way, thank you for the mod!
> different texture and bugged opening animation.
I'm sure it would, as it's made by the same author...