The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Graven Deep
dimmu1313  [开发者] 2014 年 3 月 16 日 下午 4:22
*Post bug reports, questions, problems, etc. here*
This is just a bucket thread for reporting problems etc. If you come across an issue you need to bring to my attention, post it here. Thanks!
最后由 dimmu1313 编辑于; 2014 年 3 月 16 日 下午 4:24
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正在显示第 1 - 15 条,共 31 条留言
Sweeney Toad 2014 年 3 月 16 日 下午 5:00 
I cannot find the key to georg's chest
dimmu1313  [开发者] 2014 年 3 月 16 日 下午 9:03 
I know :) Not a bug, just fairly hard to find. I occurred to me after watching someone else's play-thru that the note was a bit ambiguous about where to look, but it does certainly narrow it down.

On that note (no pun intended), if enough people I'll try to gauge going forward just how hard of a time people have finding things. The key to the chest was sort of a trial/test on how keen people are on searching for optional things. I can tell you right now if you hate searching for items/loot, then Part 2 might not be to your liking. Let me know now so I know whether to consider tweaking it. I try not to make things ridiculous, and, for example with Georg's chest key, I actually tend to hide things "in plain sight" meaning if you actually check all surfaces that can be reached out in the open, you *should* be able to find it.

That being said, if all else fails, I will put a guide together as I finish subsequent parts. As soon as Part 2 is ready for open beta, I will put a walkthrough/guide together for part 1.
Sweeney Toad 2014 年 3 月 17 日 下午 2:49 
Oh okay, I was just making sure it wasn't a bug. Making it hard to find is probably a good call then. great writing for helga's journal by the way
dimmu1313  [开发者] 2014 年 3 月 17 日 下午 5:57 
Thanks I really appreciate it! To be honest it was more the desire to do writing and scripting that drew me to getting into modding/dungeon creation than it was all the other stuff :p

And keep in mind You can always come back to the instance later to find hidden/optional stuff. Kind of makes it less linear that way imo :)
Kaaz'min 2014 年 3 月 22 日 上午 8:23 
ok i have been searchin for 10 mins now for the same key can u plz tell me were it is so i can continue plz
dimmu1313  [开发者] 2014 年 3 月 22 日 上午 9:17 
as i say above, the chest is entirely optional, and you will probably not find its contents worthwhile. that being said i am now going to create another thread with spoilers. and will post answers to those really desperate. before you look though, i encourage you to look again, concentrate your search to the only place she would apparantly have eaten supper, which i said in the comments section is not the area with the wall-mounted heads and bookshelf. that should narrow it down. be sure to check *every* surface. because clearly people are missing this one surface that is actually not concealed at all :)
jrtaylor001 2014 年 3 月 27 日 下午 8:51 
Like i said , people will become bored with searching after about 40 minutes, the next problem is being "lost" with no clear direction to the questline, finding the prize and returning it just does nothing, no attack , just a polite yes, even if you keep it, blah, like looking for a matchbook in a football stadium , sorry , the stones are nice but i'm not looking at every single one of them.
dimmu1313  [开发者] 2014 年 3 月 27 日 下午 9:42 
ok so let me try to break this down because you've said a lot.

first, what are you searching for 40 minutes for? i've had a couple people indicate they couldn't find a key, and the chest that key is for is completely optional. I didn't intend for the quest to be "easy". Most of the Skyrim game is very linear because of the amount of "help" the game gives you. to be completely honest, i didn't spend hundreds of hours designing, laying out, scripting, writing, debugging, etc. just to have people blaze through it in 10 minutes. That being said, I do agree that there is such a thing as *too* challenging. In that regard, I was very specific to make sure that every item there is to find is either directly on the path you travel, or out in the open in some way. That chest key is actually in a very very open spot. It's simply that by and large, because people are so used to having things laid at their feet, there are some places right in front of them that they don't think to check. There isn't a single item where you'd ultimately find it and think "there's no WAY i would have found it there." All I can say is that nothing is so hidden you have to look in wall cracks and pull books off shelves. Everything is, so to speak, "hidden in plain sight". You didn't find it because it is simply in a spot you kepy passing by, and you only THINK you looked there. I will admit, that in the hidden quest for part 2, there is a single item that is, based on what i've said above, fairly hard to spot. but thats because it is physical small in size. a simple mouse-over will reveal the item.

as far as no clear direction, let me put it this way: you can't exit any area and move on without completing the main quest objective. side quests are a different story. they are totally optional. if you don't like a good, non-linear, put-some-thought-into-it challenge, then my side quests aren't for you. In part 1, you can skip the entire dungeon and head straight for the ending. you simply have to walk into the last area and it will advance. if you choose to follow the objectives, you simply have to read books that are laid out plain as day. I'm not sure what you are referring to when you say "finding the prize and returning it just does nothing, no attack , just a polite yes". that sounds like a broken quest, which is entirely possible. as i said in the comments section, i need more specific details. which npc? what stage/objective were you on? did the quest say to go to that npc? etc etc your comments in general kind of run into one another so i'm having a hard time following the details of what you're saying.

lastly, i don't know what stones you are talking about? what stones do you feel you are being directed to look at? again, nothing is that hidden. if there's a button to hit, it's pretty much out in the open. again, i do try to add a sense of non-linearity for the purpose of getting more mileage out of a dungeon that would otherwise take 10 minutes to get through. if rushing through things and jumping from objective to objective in an instant is what you are looking for, then this really isn't the mod for you.

having said all that, if you need help with specific quest objectives, post in the spoilers thread and i'll be happy to give as much or as little info as you need. i'll give it all away if thats what you want, but i really didn't put all this work in just to have people be done in 10 minutes.

i apprectiate the critique and welcome any other thoughts you have, but please be specific. if your thoughts aren't pointed and coherent, i can't really take a lot away from them.

thanks again :)
Imperial Khasti 2014 年 4 月 6 日 上午 10:57 
In regards to the chest key, I had a lot of trouble. Then I looked up the spoiler to where it was, and I DID think to myself "I never would have thought to look there." Then I went back and looked where you said it was, and I STILL couldn't find it. The same goes for most of the so-called "spoilers."
dimmu1313  [开发者] 2014 年 4 月 6 日 下午 12:24 
sorry :/ i've been back over that key location many times, and when i get to it i look where i say it is and it's right there. i admit it may take some finagling with the cursor get it to properly mouseover.

and yes, the spoilers don't spell out EXACTLY what to do in every case. i mean if you are really that stuck post a message on my profile or something. steam doesnt support private messaging unfortunately so, you may want to get a nexusmods account, which is much better for one-on-one communication.

either way, if it's that much of an issue, i will add another spoiler for the chest key and spell out precisely where to look and what to do. i mean, it IS laying right there on that surface, i don't know what else to say. It's up to you to figure out how to get there. when i say it's in a spot, you have to make sure you can get a full view of that spot, and honestly the chest key is the only thing like that in the mod. and regardless, it's a side item and just isn't that important, don't know what else to say.

**edit: on second thought i'm going to move the key slightly to make sure that you can easily mouseover it when you are in the right spot. actually i'm going to move the surface that it's on slightly so you dont have to twist your neck quite so much to see it :|
最后由 dimmu1313 编辑于; 2014 年 4 月 6 日 下午 12:25
jjb-54 2014 年 4 月 22 日 下午 5:15 
A "Bug"??

One "bug" - please note the " " = because it might be my computer, but if it is, it is a 'strange one' that only happens w/this mod.

The NPC - Undead ones, always show up well after I'm in the room and/or leaving the room. Are they suppose be so delayed?? Like I stated, I'm willing to think my computer, except that it's only with this mod.

I went to Bleak Falls - and a couple of other surrounding areas and everything showed up "on time" so to speak... One is a MOD with Ghosts and the Black ghost skeletons ... and they are 'there' before and/or as I enter the room. Some even have the 'black skeleton dudes' and such as your mod does. They were all 'there' on 'cue'. Not after or well into the room for a good few minutes or so.
dimmu1313  [开发者] 2014 年 4 月 23 日 上午 9:34 
I'm not sure if it's what you are referring to, but there are several places where the monster is enabled by trigger. I wanted certain encounters to not be seen a mile away. Usually it's the black skeletons ("necros"); since they are ghost-like it should make sense that they can appear out of thin air. It's true that I do this with a few select draugrs as well. They load disabled, meaning the 3d model loads but they are invisible and in an inactive state. Once you walk thru a trigger spot (not visible, just used in code), they get enabled and bam you've got someone suddenly attacking you. This is by design. Whether it works as well as I had hoped is another discussion ^_^
jjb-54 2014 年 4 月 23 日 上午 10:21 
Okay - yes, those are what I'm referring too and the 'triggers' are delayed to a point that I'm actually out of the room before they 'make their stage appearance'. I found myself saying, "You snooze, you loose." Thus I'm wondering if the 'trigger point' needs to be adjusted a little "more" - if such a thing is possible?? Cause a good fight/battle was just missed, unless of course I wanted to go back in and 'take them down' .. . o O ( Which of course I did .... ) ;)
dimmu1313  [开发者] 2014 年 4 月 23 日 下午 2:46 
Ok that sounds a little strange. I've tested all these encounters and there should *basically* be no delay. By that I mean they do take about a half-second to "fade in". You mentioned encountering the necros in certain places (black skeleton ghosts). THose are the kind i'm referring to: they sort of "appear" right in front of you, or behind depending on the situation, but it happens fairly quickly.

Can you tell me what kind of monsters and specifically where? This may be related to something else. Also, I had one friend test the first two parts and found that sometimes the triggers are affected by the sneak ability; that makes no sense to me since the triggers simply check whether the player has crossed them or not; they dont do a roll for sneak. But who knows; could be that or something else, I have no idea.
jjb-54 2014 年 4 月 23 日 下午 3:02 
I'll redo the quest - and give you a little more play-by-play ... likely tomorrow now as this day is basically A MONDAY and I'm just crossing my fingers I won't have a MELT DOWN before it's over - other wise ... well ..... it won't be pretty and I take no survivors. ;)
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