安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








These are some really great suggestions, and though some of them are a little bit too complex given my current (lack of) modding capabilities, I'll definetily keep these in mind as I improve.
Diplomacy modding in particulor is one of those things thats quite confusing to understand. I had originally intended for alliances to form via a button in the diplomacy menu, with AI nations being more likely to form alliances between each other if they aligned in terms of ideology, but this all turned out to be a bit complicated to program. Though I will definetily return to that idea someday.
As for spreading the revolution, base ET currently has casus bellis called "Spread Communism" and "Spread Fascism", which I modified to make it so losing nations also enter into a faction-alliance under the winning nation (if a new government is installed). So while it is very basic, it's still there to some extent. (Though admittedly I haven't bug tested this feature at all, it might be completely broken for all I know lol).
I don't know if it will be possible but adding and intrigued faction system to the socialist government/ fascist/nationalist dictatorship with events may be the last step to complete the political rework.
But i don't know how much moddable is, so... You are doing great, still thank you for your mod.