Starbound

Starbound

Arcana
TicoPico 2022 年 2 月 15 日 下午 1:57
Aeon Timepiece seems very bugged
I keep getting looped in the maze portion, with extra ghost each loop. Around 10% of the loops trap me in a gold bridge and I cannot move. I hope that isn't intentional.

Edit: I killed it while still in maze mode using blades.... it froze in a death animation and the ghost remained.....
最后由 TicoPico 编辑于; 2022 年 2 月 15 日 下午 2:17
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正在显示第 1 - 15 条,共 23 条留言
Portal Mech 2022 年 2 月 16 日 上午 5:48 
This is not intentional and is likely being caused by another mod, since I tested the boss numerous times before submitting it for release and found no such bugs. I suggest you remove all of your mods except for Arcana and see if that fixes the problem. If it does, then slowly add your mods back in, and when the issue reappears, you'll know which mod is causing it
最后由 Portal Mech 编辑于; 2022 年 2 月 16 日 上午 5:49
ADanniMPA 2022 年 2 月 19 日 上午 12:05 
this happened to me too you found the problem?
ADanniMPA 2022 年 2 月 19 日 上午 12:26 
save and quit then came back again seems to fix it for me atleast
Knight9910 2022 年 2 月 20 日 下午 5:09 
Aeon Timepiece is bad in general. It has way too much health and way too much damage.

As an experiment, I went into admin mode, gave myself the best possible weapon, and just stood there laying in damage on the boss. It took OVER AN HOUR to kill it, not even having to worry about dodging or healing or the fact that the thing can just two-shot you straight through the best armor in the game.

That is entirely too much health. I'm not sure who thought this was a fun fight.

EDIT: Don't get me wrong. It's a very COOL fight. With cool music, and cool attacks, and very cool in general. It's just extremely poorly balanced and was obviously not actually playtested.
最后由 Knight9910 编辑于; 2022 年 2 月 20 日 下午 5:10
Portal Mech 2022 年 2 月 21 日 上午 7:45 
@Knight9910 Understand that I playtested the boss numerous times before submitting it for release. The very high damage and health you mentioned is either a product of other mods interfering with the fight, or you not realizing what equipment you're meant to use for the fight. Perhaps if you can tell me what equipment you're using, and fill me in on any other strange details, I might be able to point out the problem for you, but as it stands, these problems have only shown up on rare occasion and are not my responsibility

For reference, here is a video of the fight being tested by myself, taking little over five minutes to complete https://www.youtube.com/watch?v=exevQPCtuMA&t=216s
最后由 Portal Mech 编辑于; 2022 年 2 月 21 日 上午 7:50
Knight9910 2022 年 2 月 21 日 上午 10:25 
引用自 Portal Mech
The very high damage and health you mentioned is either a product of other mods interfering with the fight, or you not realizing what equipment you're meant to use for the fight.

Then I still blame you for not providing proper signposting. I tried it with several top tier vanilla weapons (boosted by the Ancient Gateway weapon shrine, of course), then with several OP mod weapons including the Eye of Ruin, and even using the Brutal Gug Stomach from the Shoggoth mod to double my damage. Finally I tried it with the Illuminated weapons from this mod, which were the highest damage weapons I could find at my tier.

If I'm supposed to be using some special gimmick weapon, then there needs to be something out there to suggest such. This is what's known in game development as "signposting" - it means putting things in the game to suggest a course of action or a direction of progress.

It is also something that this mod DESPERATELY needs, as it is extremely complex and adds many new mechanics. These mechanics very much need to be explained in game, but they're not. As far as I can see there are only three things in the game to tell you how things work - the three codices you can craft at the tables - and they have basically no information beyond the most readily obvious. Might as well just say "hey, this is a mod, have fun!"

Just as another random example... the fact that Anima Essence has absolutely nothing to do with Anima Ore or Anima Planets, is extremely confusing.

It's like I'm being expected to play this mod with a wiki open, except that there isn't one, at least not one I could find.
最后由 Knight9910 编辑于; 2022 年 2 月 21 日 上午 10:25
ADanniMPA 2022 年 2 月 21 日 上午 11:33 
引用自 Knight9910
Aeon Timepiece is bad in general. It has way too much health and way too much damage.

As an experiment, I went into admin mode, gave myself the best possible weapon, and just stood there laying in damage on the boss. It took OVER AN HOUR to kill it, not even having to worry about dodging or healing or the fact that the thing can just two-shot you straight through the best armor in the game.

That is entirely too much health. I'm not sure who thought this was a fun fight.

EDIT: Don't get me wrong. It's a very COOL fight. With cool music, and cool attacks, and very cool in general. It's just extremely poorly balanced and was obviously not actually playtested.

I'm not gonna lie but I take on this boss easier than the first two boss that we need to do to get the green egg and purple tentacle or something
ADanniMPA 2022 年 2 月 21 日 上午 11:36 
but if I can make a suggestion the arena is a little bit small, even tho it's still easy to do but I don't know, it felt bit to small to my liking
最后由 ADanniMPA 编辑于; 2022 年 2 月 21 日 下午 12:01
Portal Mech 2022 年 2 月 21 日 下午 1:57 
@Knight9910 First of all, it is not my responsibility to clarify what equipment you're meant to use within the mod. This is Sva's mod, and I only make certain bosses based on their difficulty and stage of the game. The original version of the Aeon Timepiece, made by Sva was just as tanky as the version I've created, and several of the weapons that the mod provides have proven to be sufficient for defeating the boss in under six minutes. Even in the video I made showcasing the boss, I was using vanilla armor and no further damage modifiers. Secondly, if you are still dealing pathetic damage to it, then that either means you are using one of Arcana's melee weapons (which deals abysmal damage when compared to most ranged weapons that the mod adds), or, more likely, you have a mod that is interfering with the fight in some way. If this is the case, then I recommend you uninstall every mod you have except for Arcana and see if the problem stops. If it does, then slowly add your mods back in until the problem reappears, then you'll know which mod is responsible. If you have any feedback regarding "signposting," then you may bring it to Sva, the main author of the mod. However, I don't think any such changes are necessary, since most end game ranged weapons added by Arcana have proven to be sufficient for defeating the Aeon Timepiece
最后由 Portal Mech 编辑于; 2022 年 2 月 21 日 下午 1:59
Portal Mech 2022 年 2 月 21 日 下午 2:22 
@ADanniMPA Even if this idea could be easily implemented, I do not think a larger arena would add to the fight in any way, aside from making certain attacks easier and making the clock hands attack (the one that requires you to do a full rotation around the arena) much more difficult, since you would have to cover more ground in less time. Really, the only way to make the change work would be to do a mini-rework of all the boss' attacks, something I am not willing to commit my time to, since I am already satisfied with the current iteration of the fight. However, I may take the prospect of larger arenas into consideration when making future bosses
Knight9910 2022 年 2 月 21 日 下午 3:39 
Yeah, no, it's not my mods. I don't have any mods that change the way combat works. It's Arcana. And I'm not the only person who's seen this. And watching that video, I see that even you have this issue, as your video ALSO shows you dealing nothing but scratch damage and taking enough damage every hit to get two-shot even through what I'm assuming was excellent armor.

In fact, I'm pretty sure I know exactly what the issue is. I've come to realize that, in Arcana, elemental resistances and weaknesses REALLY matter, far more so than in the base game. In vanilla, there are elemental resistances... but like, you can still kill, say, a Crabcano with a fire weapon, it just takes a few more hits. In this mod, however, I've run into enemies like the Cerueon (I think it was called that, the blue and gold flier on certain planets) that took scratch damage from everything and took ages to kill, then I equipped a lunar element weapon and two-shot them. I'm guessing Aeon Timepiece is the same way.

And this is what I'm talking about. This is a RADICAL change from the vanilla game and NEEDS to be explained. There is no reason why anyone would simply GUESS that the mod works this way.

As for whose fault it is... who cares? Whether it's you, or Sva, or John Jacob Jingelheimer Schmidt... does the fact that I'm talking to you instead of someone else somehow prove that up is down and left is right? No. The issues I'm talking about are still issues.
ADanniMPA 2022 年 2 月 21 日 下午 9:17 
引用自 Knight9910
Yeah, no, it's not my mods. I don't have any mods that change the way combat works. It's Arcana. And I'm not the only person who's seen this. And watching that video, I see that even you have this issue, as your video ALSO shows you dealing nothing but scratch damage and taking enough damage every hit to get two-shot even through what I'm assuming was excellent armor.

In fact, I'm pretty sure I know exactly what the issue is. I've come to realize that, in Arcana, elemental resistances and weaknesses REALLY matter, far more so than in the base game. In vanilla, there are elemental resistances... but like, you can still kill, say, a Crabcano with a fire weapon, it just takes a few more hits. In this mod, however, I've run into enemies like the Cerueon (I think it was called that, the blue and gold flier on certain planets) that took scratch damage from everything and took ages to kill, then I equipped a lunar element weapon and two-shot them. I'm guessing Aeon Timepiece is the same way.

And this is what I'm talking about. This is a RADICAL change from the vanilla game and NEEDS to be explained. There is no reason why anyone would simply GUESS that the mod works this way.

As for whose fault it is... who cares? Whether it's you, or Sva, or John Jacob Jingelheimer Schmidt... does the fact that I'm talking to you instead of someone else somehow prove that up is down and left is right? No. The issues I'm talking about are still issues.

that how bosses works it suppose to be hard
I have mod that changes how health work drastically like they are completely immune to some damage type while also have mod that increase health of any enemies and it still doable and it still felt like how boss should be

if you want it to be easy try downloading mod that adds slag damage from borderland
最后由 ADanniMPA 编辑于; 2022 年 2 月 21 日 下午 9:25
ADanniMPA 2022 年 2 月 21 日 下午 9:18 
引用自 Portal Mech
@ADanniMPA Even if this idea could be easily implemented, I do not think a larger arena would add to the fight in any way, aside from making certain attacks easier and making the clock hands attack (the one that requires you to do a full rotation around the arena) much more difficult, since you would have to cover more ground in less time. Really, the only way to make the change work would be to do a mini-rework of all the boss' attacks, something I am not willing to commit my time to, since I am already satisfied with the current iteration of the fight. However, I may take the prospect of larger arenas into consideration when making future bosses

yeah that would be a hastle to change some of the boss mechanic just to make it have more room thx tho for the good boss it really challenging :D
Knight9910 2022 年 2 月 22 日 上午 5:09 
引用自 ADanniMPA
that how bosses works it suppose to be hard
I have mod that changes how health work drastically like they are completely immune to some damage type while also have mod that increase health of any enemies and it still doable and it still felt like how boss should be

if you want it to be easy try downloading mod that adds slag damage from borderland

Funny you bring up Borderlands, because that's a perfect example of Fake Difficulty in boss fights, where I figure out exactly how to beat the boss within 3 seconds because they're extremely basic, but then it still takes a half an hour to fight them because they have way too much health. :p That's NOT how bosses are supposed to work, and if you think it is, please, PLEASE never become a game designer. We've got enough trashy Fake Difficult games out there as it is.

Here's the thing, though. I DON'T think Aeon Timepiece is like that. A boss fight in a game should be challenging because it has tricky attack patterns, or a weakpoint that's difficult to exploit... and that pretty much describes Aeon Timepiece. Between its control of the battlefield, and its bullet hell attacks, you've already got a challenging boss fight. You don't NEED to also add in the Fake Difficulty of giving it 99 quadrillion health and 5,000 damage. That doesn't ADD anything to the fight, it only takes away. It takes what would have been an incredibly fun boss fight and turns it into a boring slog.

Fighting Aeon Timepiece should be incredibly fun, but it isn't. Because I spend my time running from attacks until I can finally get some good damage in... except "good damage" doesn't exist here, so instead I spend my time running from attacks just so I can get a couple points of scratch damage that don't even make the thing's health bar move.
Portal Mech 2022 年 2 月 22 日 上午 5:40 
@Knight9910 As I've already mentioned before, I was able to defeat the boss in five minutes with that amount of damage, not an hour. You can see this very clearly by checking the video length. As for your other claims, I've already told you everything you need to know. If you refuse to try removing your mods or use a ranged weapon from Arcana, then I can't help you. Also, if the amount of damage you are taking is the same as it is for me, this is intended. The fight is balanced around Nanowrap Bandages, which can heal you to full health in one second. If I balanced the fight for the slow healing items, then people who picked the obviously better Nanowrap Bandages would not find it challenging at all. Nanowrap Bandages are relatively cheap to make and buy, so you really have no reason not to use them, however I think you are exaggerating since I've found that on most occasions, the Aeon Timepiece has to hit me three times in a row to kill me. Furthermore, I would appreciate it if you would stop explaining to me facts that I already know. I am well aware that it would be bad boss design to give the Aeon Timepiece a ridiculous amount of health, and I have avoided doing this when designing the boss. You can see from ADaniMPA's messages that they are not encountering the same problem that you are, and there are numerous other users who will testify that no such problem exists. In fact, you're the first person who's ever mentioned this kind of problem to me before. Therefore, I can only conclude that the problem is on your end, meaning that you should be focusing your energy on giving me the information I need to help you, not criticizing me for a problem that less than 1% of the player base is experiencing
最后由 Portal Mech 编辑于; 2022 年 2 月 22 日 上午 5:46
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