DayZ
Blackouts Baja
Battery 2021 年 8 月 16 日 下午 2:44
events.xml
As well as modifying the types.xml file to add your mod, shouldn't you add things to the events.xml as well? If so, do you have that info available?
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Battery 2021 年 8 月 16 日 下午 2:59 
or maybe something in cfgspawnabletypes.xml ?
Captain_Bruna 2021 年 9 月 10 日 下午 2:50 
I was thinking the same thing because the Baja's are spawning inside buildings for me. Could we get clarification on this question please?
฿Ⱡ₳₵₭ØɄ₮₴  [开发者] 2022 年 1 月 14 日 下午 12:23 
引用自 Captain_Bruna
I was thinking the same thing because the Baja's are spawning inside buildings for me. Could we get clarification on this question please?

Wow I don't know how I missed these comments in the discussion. Sorry about that. Ummm I have never made the Baja spawn on the map in random locations. Most admins have them at a trader and so I never really tried to have any files that determined spawn locations. Did either of you ever get this going? If not I will look at in as soon as I can. I honestly am not great at server configuration stuff but can look at it for sure.
最后由 ฿Ⱡ₳₵₭ØɄ₮₴ 编辑于; 2022 年 1 月 14 日 下午 12:23
MachoNatchoMan 2022 年 2 月 5 日 上午 7:55 
aach, dammit. yeah i was also hoping that there would be some ready to go code for making them spawn, i also am very unsure how to as i don't know the exact classname to use :/
GetRekt 2022 年 3 月 20 日 上午 5:20 
I suggest creating the spawns yourself by taking one of the events already in the file, copying the value, and editing it for the vehicle. Also, using admin tools, go around the map and determine where you want them to spawn and record the locations coordinates. Then, same with cfgeventspawns, copy a vehicle event, paste it at the end of the file and edit it with the coordinates you saved.
最后由 GetRekt 编辑于; 2022 年 3 月 20 日 上午 5:42
Toyama 2022 年 5 月 23 日 上午 9:47 
GetRekt correct. event.xml for event triggers and amount of spawns, eventspawn for location to spawn, cfgspawnabletypes for car attachment spawns chance in percent
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