Garry's Mod

Garry's Mod

NPC SST Weapons Version 2
roguex100  [开发者] 2014 年 5 月 16 日 上午 7:32
Rogues's NPC Wep's Panel SST (INFO)
From the spawn Menu look to the right and there should be the panel tab for it.

General Settings

Allows you to change the following:

Enable Squad Assignment - When enabled the next NPCs spawned will be in a squad. Citizens/Rebels run on differrent squads than Combine/Metropolice. Squads will share information on enemies, cover each other, etc. I recommend no more than 8 NPCs per squad.

Squad Number - Squad that npcs are currently being assigned to.(Up to ten on each side)

Muzzle Effects - Turns off the Muzzle effects (Helps with performance)

Enable Combine Grenades - Enables Combine Soldiers that have the Grenade throw animation to use grenades. How many grenades they get is dependant on the class of gun they are using.

Enable Metropolice Manhacks - Lets Metropolice that have the animation for depolying Manhacks, well, deploy manhacks. Default is one manhack per NPC but pistols and shotguns give Metropolice two.
最后由 roguex100 编辑于; 2014 年 5 月 16 日 上午 7:33
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HAHAHAHAHA! 2014 年 7 月 21 日 上午 8:03 
DO YOU HAVE SOMETHING LIKE SPAWNER WHICH SURRPORT THIS ADDON
roguex100  [开发者] 2014 年 7 月 21 日 上午 8:27 
You can use silverlans npc tools.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=104486597

-Go the the npc spawner menu
- Choose "no weapon" from the list.
-Go to add Keyvalue
-In the "Key" section put AdditionalEquipment
-Under Value put in the weapon class of which ever gun you want from this pack. I'll list them

npc_mk1
npc_mk2
npc_mk2grenade
npc_mk2shotty
npc_mk4
npc_multirocketlauncher
npc_railgun
npc_rocketlauncher

-When you want to switch guns, remove the keyvalue and repeat the above.
CryoBlanket 2014 年 11 月 15 日 下午 7:03 
Will the squad assignments work even if they aren't using the sst weapons?
Nut Master 3 月 6 日 上午 10:35 
Can you Add the same addition as Xyzzy's NPC weapons mod has about spawning NPC with random weapons, No manual input?
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