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报告翻译问题






It's one of the most fun weapons you can possibly give NPCs, but I don't want to add a bunch of garbage weapons and a pointless UI panel for it.
1. unknown - lua/effects/gdcw_cinematicboomnpc/init.lua:70
Q (Or whatever button you have for spawn menu) > NPCS > Default Weapon > Select Weapon
Brother.
It's short for Starship Troopers
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=197393073
The MK4 has a high rate of fire, doesn't need to reload, and has a grenade launcher.
The sniper rifle ROF is fairly fast on the game. Only difference is I opted for high damage and low ammo capacity.
The Rocket Launcher deals 200 blast damage and has a high blast radius. Multi Rocket does 100 blast damage with a much lower blast radius.
Yes, I will still update this (no guns, but new features.)
Multilauncher is going to be OP regardless, these weapons are somewhat based on the Starship Trooper game (from which these guns came from) and on the game the multi fires semi auto with high ammo capacity.
The railgun is also extremely powerful on the game, guns like these are pretty hard to balance as they are meant to be powerful. Only possible real change is maybe to increase the cooldown time between shots.
As I didn't make my "New Accuracy System" until after this pack was made, The MK weapons currently are still using the GMOD accuracy system, and believe it or not they are on the highest setting they can go on it ("Perfect").
- Multi Launcher and Rail Gun deal too much damage and have too high fire rates, OP guns
- MK weapons are really inaccurate, worse than an SMG, and deal very low damage (MK4 is worse offender)
- Sniper Rifle has too high rate of fire but low damage, makes every other MK obsolete and every Sniper battle feels like a firefight
- Rocket Launcher deals too little damage and is inaccurate, compared to Multi