安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
* Manually. Keep an eye on basic components and queue up a thousand (ctrl-shift-click) whenever you're running low.
* Using the new Event Controllers. Create a production block for every type of component, turn it off, and queue up the chosen component on auto-repeat. Use an Event Controller to watch your component levels. Whenever you run low, have it turn the production block on. Have another one turn it off once it hits the desired amount. A simple but expensive choice, since you need lots of production blocks and controllers...
* Use a programmable block (and optionally timer) to run a script which automatically queues the components up when they drop below a desired level. You can either go through the painstaking effort of figuring out how to write that script, or...
* You can use this script I spent the weekend writing: pastebin.com/cMaeJcMW . Assumes you have a big container called "stockpile.storage", the production blocks are called "factory.mod", "factory.assembler", "factory.electronics", "factory.fabricator", "factory.plate", "factory.ceramics", "factory.synthetics", "factory.loom", "factory.cement", "factory.wire", "factory.nano", and "factory.extruder", and everything is connected by conveyor. You'll want to adjust the manufacturedItems table to your liking, and dummy out the entry for CeramicPlate. I've briefly tested it, but make no assurances it will work long-term.