Space Engineers

Space Engineers

Industrial Overhaul - v1.7.4
BikeGoddess 21. feb. 2021 kl. 9:03
Fuel Refinery
placing a fuel refinery in creative causes an instant crash.
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BikeGoddess 21. feb. 2021 kl. 9:18 
I'm a little new to posting comments here below I copied the crash info from the spaceengineers.log file I would like to post the entire thing but it is really large.
Is there a better way for me to post it maybe uploading the file somewhere? Also I could include the world save itself.


================================== CRASH INFO ==================================
AppVersion: 01_197_170
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 132
PCUCount: 1640
IsHang: False
GCMemory: 3205
GCMemoryAllocated: 3205
HWAvailableMemory: 21450
ProcessPrivateMemory: 10001
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-02-21 10:56:08.732 - Thread: 1 -> Log Closed
BikeGoddess 21. feb. 2021 kl. 9:20 
Also I should mention that I created a new world and tried to reproduce it but it didn't reproduce, but in the world it keeps happening it keeps happening.
The only other mod I am using is build vision.
CombatJoe 21. feb. 2021 kl. 13:45 
We saw this crash but only on our dedicated server, not in creative mode.

The server did not get the v1.2 update, but your client has. If you try to place either of the new buildings (synthetic factory and chemical refinery) your client will crash.

We updated our dedicated server by copying the industry overhaul mod folder from one of the crashing clients and pasting it into the dedicated server mod folder, over-writing the old version. I'm sure there's a simpler way to force the server to update but we couldn't figure it out.
Sidst redigeret af CombatJoe; 21. feb. 2021 kl. 13:47
Clockwork268  [udvikler] 21. feb. 2021 kl. 14:18 
Hmm, not able to replicate that on my end. To start with, if you can upload the world that it's happening in to the workshop, I can see if it behaves the same for me.

Also try loading that world without the mod, saving+quitting, then re-adding the mod and loading it again to see if the problem persists. Long shot, but it may be something specific to that particular save has stored data relating to that block
BikeGoddess 22. feb. 2021 kl. 9:32 
Here is the world. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2404609152

I tried your idea, of removing the mod, entering the world and, I'm going to try this again but the problem is that it removes everything I've built. in the world. and that is a problem, you'll see why. and it still doesn't fix the issue. I really appreciate your help on this.
BikeGoddess 22. feb. 2021 kl. 9:38 
yeah, I definitely confirmed that it happens even if I save while ever-thing is deleted. and add the mod back in and reload the world again.
Clockwork268  [udvikler] 22. feb. 2021 kl. 17:13 
Okay, good news, it's a simple fix; enable Oxygen in your world settings.

Seems like that's a blanket setting that, if it's off, stops SE from loading definitions for any gases, including modded ones, and so the fuel refinery throws an exception because it can't find the IDs for its output gases.

I actually ran into this problem when I was making the trailer for the mod, had oxygen off for performance (which I guess is why you have it off as well). Should have remembered that sooner heh
BikeGoddess 25. feb. 2021 kl. 7:18 
Okay thank you, I was able to get that last night, I thought there was some kind of a bug thanks again.
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