边缘世界 RimWorld

边缘世界 RimWorld

Primitive Workbenches
Rejgnar 2023 年 8 月 4 日 上午 2:19
patch operation failed
[Primitive Workbenches] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded - Tribal) failed
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2327252470\1.4\Patches\ResearchPrerequisits_ThingDefs.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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正在显示第 1 - 15 条,共 17 条留言
velcroboy333  [开发者] 2023 年 8 月 4 日 上午 6:15 
Hi, I can't reproduce with just Primitive WB and VWE-Tribal. There must be another mod at play here. Could you send the whole log when you start up the game? ctrl+f12 if you have Hugslib loaded.
Rejgnar 2023 年 8 月 4 日 下午 1:12 
Just realized, trioed reorder your mods, they have to be before Vanilla Expanded Weapons (weaponry) mods
velcroboy333  [开发者] 2023 年 8 月 4 日 下午 1:14 
And the error goes away when you do that?
Rejgnar 2023 年 8 月 4 日 下午 1:35 
the specific one about the patch operation failing, at least i got your mods in right order. think its Material Expanded and the Weaponry. But thanks, for trying to help :)
velcroboy333  [开发者] 2023 年 8 月 4 日 下午 2:16 
NP, I'll keep digging just to make sure everything is working proper.
Rejgnar 2023 年 8 月 5 日 下午 3:12 
Hey buddy, talked to CombatExtended, with Rimpy we figure primitive core and/or primitve workbenches edits sth on LostTribe Scenario in the core file.
velcroboy333  [开发者] 2023 年 8 月 5 日 下午 3:15 
It does. Are you finding a conflict with it?
Rejgnar 2023 年 8 月 5 日 下午 3:18 
I have the following load order: Primitives - Vanilla Weapons Expanded - Combat Extended. In this way, they said CE tries to add a pila weapon to the core but fails. If put primitives below VWE and CE i get XML duplications erros and CE manages to add the pila, appearently.
最后由 Rejgnar 编辑于; 2023 年 8 月 5 日 下午 3:19
velcroboy333  [开发者] 2023 年 8 月 5 日 下午 3:25 
Also, are you using CE? These mods are not compatible as fat as I'm aware.
velcroboy333  [开发者] 2023 年 8 月 5 日 下午 3:28 
I'm at work right now but will take a closer look at the log later. I can work around other mods editing the same file no problem. But I'd be cautious of using with Combat Extended. There hasn't been a compatibility patch made yet that I'm aware of.
最后由 velcroboy333 编辑于; 2023 年 8 月 5 日 下午 3:29
Rejgnar 2023 年 8 月 5 日 下午 3:28 
yeah i wanted some challenge :( unfortunate
velcroboy333  [开发者] 2023 年 8 月 5 日 下午 3:30 
Sorry, if you're already talking to them ask if they'll make one. I know many other other players are interested. Just don't know enough about the CE system to mess with it. And it just changes so much, I don't have the time to sort through it.
Rejgnar 2023 年 8 月 5 日 下午 3:32 
would be awsome. take your time. i think it might be the following - curious if i start to udnerstand some things -
-<Operation Class="PatchOperationReplace">

<xpath>Defs/ScenarioDef[defName = "LostTribe"]/scenario/parts/li[@Class = "ScenPart_StartingThing_Defined"]/thingDef [text() = "Pila"]</xpath>


-<value>

<thingDef>VBY_Atlatl</thingDef>

</value>

</Operation>
Rejgnar 2023 年 8 月 5 日 下午 3:35 
引用自 velcroboy333
Sorry, if you're already talking to them ask if they'll make one. I know many other other players are interested. Just don't know enough about the CE system to mess with it. And it just changes so much, I don't have the time to sort through it.
didn't really to talk to their team, got some help from other players on their discord, where we figured your mod and theirs are incompatible, but hey, i def choose your mod over theirs
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