边缘世界 RimWorld

边缘世界 RimWorld

Primitive Workbenches
623 条留言
Hakkai 9 月 28 日 下午 6:33 
anyone else been checking this every day for a month plus? xP
life's busy for me too tho, so i don't mind waiting! worth the wait for me.
TeH_Dav 9 月 26 日 上午 10:04 
Ooc, do you intend on eventually updating this? I love this mod and don't want to see it languish.
Balthazad 9 月 23 日 上午 10:24 
@tanyfilina aww too bad, there's a couple thousand ppl hoping for the return of fridge-crystals.... x)

@velcroboy u gotta say kaaa...meh...hah...meh...haaaaaaa and do this
(>°°)>=======================O and then see if RL still wants to be between you and modding :D
velcroboy333  [作者] 9 月 17 日 下午 2:40 
@Bearzapt34, Looking at the changelog, this was updated about a month after 1.5. Other mods took longer for sure but this one wasn't that long.

@Void, I've been inching my way towards an update. Irl is leaving me kind of exhausted lately but I'm getting there
Bearzapt34 9 月 16 日 下午 10:25 
@void, we waited pretty much all of 1.5 for it. I don't think its going to happen anytime soon. Learn Chinese or German 🤷‍♂️
Void 9 月 16 日 上午 11:23 
Hello velcro I hope you are having a great day! Any news about the update of this great mod? :D
Feba 9 月 11 日 上午 12:17 
1.6? :,(
tanyfilina 9 月 10 日 下午 12:55 
Me? I don't. I'm just waiting for this mod too and looked for some workaround to use it. There is a Glowstone mod for 1.6 by the way.
Balthazad 9 月 10 日 上午 2:01 
@tanyfilina
since you seem to be looking for mods that you can help out on, could you maybe take a look into ColdCrystal? x)
Balthazad 9 月 8 日 下午 2:45 
i'm checking 3x each day if it's 1.6 cuz i wanna start a new colony, but no pressure, it will be there when it's there :'D
NeO_Obsidian 9 月 8 日 上午 7:39 
I really miss this mod! Such a wonderful addition to tribal runs, and so well made. I hope things do go well and you're able to update the Primitive series soon <3
velcroboy333  [作者] 9 月 4 日 下午 2:49 
You could probably just remove the comps on the totem if you didn't want to remove the whole thing.

If all goes well, I'll try to do some work on this this weekend.
TwistedRuse 9 月 4 日 下午 2:44 
@CantPlayJack I got it to work by deleting the assemblies folder along with the joy folder and the thingdef for totems. The assemblies folder has one file in it about joy related to the totems, so I just removed all that and the rest works fine.
tanyfilina 9 月 4 日 下午 12:05 
Maybe there were also some mentions of that in other defs or patches... I'm sorry I didn't made a thorough note of what I've done. Hope it will be updated soon.
CantPlayJack 9 月 4 日 下午 12:02 
Tested it out. Removed all the Joy folders and still can't use the dev menus.
tanyfilina 9 月 3 日 上午 9:21 
I don't know. Seems like it had to add some additional functionality to Totems, but as far as I understand, totems work without it, just like statues. I've also notices some commented pieces of xml code related to it, maybe it was something unfinished.
CantPlayJack 9 月 3 日 上午 9:04 
That's a really good 'hack', Tany. Thank you! What else does it affect?

@velcroboy333

S'all good, man. A lot of us really rely on this mod, so we definitely want it ASAP, but real life takes precedence.
velcroboy333  [作者] 9 月 2 日 下午 3:20 
The hold up isn't so much the technical side. It's my IRL and how busy this time of year is for me. I keep trying to set time aside for this mod and others but things keep coming up.

Also, I was reworking a bunch of stuff before 1.6 came out so it's kinda messy sorting through that along with the update.

This is definitely a higher priority mod. I haven't been super communicative about it though because I don't want to keep making promises I can't keep but I will get to it when I am able to.
tanyfilina 9 月 2 日 上午 9:31 
If anybody is interested, If you remove "Joy" assocoated defs fron the mod folder, you can use the devmode
tanyfilina 8 月 27 日 下午 11:18 
Are there some serious conflicts between this mod and 1.6 game version, that prevent relatively easy update? Maybe you could get some help from other modders in community, who know C# well? (unfortunately I don't)
Void 8 月 26 日 下午 9:55 
...\ | /...
...I I I...
(^°°^)
Fairy On Acid 8 月 26 日 上午 10:43 
...\ | /...
...I I I...
(^°°^)
Balthazad 8 月 26 日 上午 8:34 
everyone, raise ur hands to the sky, lend a little bit of your power to Son Goku velcroboy333 so he can cast a Genkidama motivation on Freeza himself


...\ | /...
...I I I...
(^°°^)
Fairy On Acid 8 月 17 日 上午 9:23 
No need to apologize. We are excited for the results but it should never outweigh lifes events.
CantPlayJack 8 月 17 日 上午 7:23 
You got a life Velcro. It's all good.
velcroboy333  [作者] 8 月 16 日 上午 7:12 
Sorry, I didn't come through this week. Had some stuff come up. I should have some time tomorrow and Monday to finish up.
tanyfilina 8 月 16 日 上午 3:30 
As for looking, there is a retexture in the workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3038407835
Benz ✇ 8 月 16 日 上午 3:21 
@CantPlayJack same shit. Dahm this is only one mod for primitive workbenches and its lagging and bad looking, so sadly
tanyfilina 8 月 15 日 下午 10:47 
@velcroboy333 any good news for us?
CantPlayJack 8 月 15 日 上午 10:13 
Can confirm that this mod blocks the use of the debug menu. It states that the key 'actions' and 'objects' is missing from the dictionary.
tanyfilina 8 月 11 日 下午 12:41 
Can confirm that currently it breaks the debug actions and some mod settings menu (like RIMMSqol). There was something in the error about PrimitiveJoe, but I didn't saved it, can report the full error tomorrow if that helps
velcroboy333  [作者] 8 月 6 日 下午 6:01 
I have time set aside this coming Mon/Tues to work on this.
Fairy On Acid 8 月 6 日 下午 3:18 
Me too, Annabellee. This one was one of my favorites back in 1.3 and now that I'm back I can't live without it.
Annabellee 8 月 6 日 下午 1:16 
Me too, delaying my next run until the mod series is updated.
Hakkai 8 月 6 日 上午 11:54 
This looks amazing, excited for the update
velcroboy333  [作者] 7 月 30 日 下午 1:56 
ETA for starting this is mid-week next week
tanyfilina 7 月 30 日 上午 9:32 
I hope you are updating soon, I need your mod researches to integrate into my tech progression :)
Worst Player NA 7 月 24 日 下午 1:28 
If anyone is trying to use this mod before it does get updated, it seems to make it so I am unable to open the debug action menu. Obviously, this isn't a huge deal most of the time but something to keep in mind. Looking forward to the update :D
velcroboy333  [作者] 7 月 16 日 上午 10:22 
I do plan on updating these mode over the next few weeks.
ramil319 7 月 16 日 上午 8:55 
Hello, are you planning to update the mods?
R4nD0mI3z 7 月 10 日 上午 3:03 
Don't know why but cooking pawns seem to prefer doing joints on herbalist table instead of cooking meals on campfire or butchering. This is not happening on vanilla drug lab.
t0m4s1t0 6 月 21 日 上午 12:45 
Just a little nitpick, herbalist table can make wort before beer research.
Vivalas 5 月 31 日 下午 12:34 
This mod is now CE compatible in the latest CE release.
Annabellee 5 月 7 日 下午 4:07 
Vanilla Furniture Expanded had an update, so the stone campfire changes need to be considered.
Vivalas 5 月 6 日 上午 9:34 
Combat Extended compatibility patch was just added to myself to CE Github as a PR and is pending approval, but is downloadable from the Github if anyone is interested in testing it or giving any feedback
Lekoda 4 月 4 日 上午 8:32 
What do wastebins do?
Fedx 3 月 29 日 下午 2:38 
@skyelight10 Yeah i have the same bug.
Porknelius 3 月 17 日 上午 7:45 
Thank you
velcroboy333  [作者] 3 月 16 日 上午 8:03 
See the VFE: Tribals mod patches linked about half way down the description
Porknelius 3 月 15 日 下午 5:48 
How does this work with Vanilla Expanded Tribal?