Crusader Kings III

Crusader Kings III

Godherja: The Dying World
Issues with the Mayikrata Underworld
This is a thread for reporting(and hopefully resolving) Issues and questions I have in regards to playing as a Cave Cultist down in the subterranean Mayikrata(the most interesting part of the world since it's nothing like anything in any other mod, and it's the part of the map in the upper left corner).


1. How is a cave cultist supposed to reform if there's only 1 holy site? (Unless they only need the one, despite the game SAYING that we need 3? I don't know, and won't for a while, it's up in the Scriptoriums, owned by another lord already(meaning I'll need to fight them for it), and I wanted to colonize the other parts before moving onto the one connected to the surface). Once I do acquire the holy site(which might be awhile), I'll update... UPDATE: I have the holy site, and I still can't reform, y'know, cause we need THREE... too bad three doesn't exist.

2. Karannin culture has Ancient Miners that's supposed to give quarries no matter WHERE you are... I have every Classical innovation that gives buildings, and I don't see them. Unless quarries aren't classical, but I should still be able to see them, right? Unless it's because I'm subterranean-BUT THIS IS A SUBTERRANEAN CULTURE! Clearly something's wrong.

3. Noble Cavity (near the bottom of the depths in the Empire of Abyssal pits) is considered OVERSEAS and I can't colonize it despite having already established(meaning it's a castle holding now, NOT still a colony), the next door county of Star Throne, they're right next to each other, there's NO water separating them. P.S. Seems Xelphatol might touch another county, so I might be able to get these counties anyway(still, the game thinking it's overseas is obviously an issue). UPDATE: I was able to go around and acquire Xelphatol, but even though it looks like it touches Noble Cavity, it still says it's overseas, weird, guess that's one county I can't acquire(because I don't have a port, because there isn't any actual water down here(except for a single small lake within a county over in the Sunken Depths empire)), unless the dev fixes it in an update, or it suddenly lets me colonize it if I get a port?

4? There are sheep down here on the map, more comical than anything, and I doubt they're hurting anything, but still, it looks weird(especially the ones embedded in the cave walls), and likely isn't intentional, so I figured I'd mention it.


After being an adventurer, building up my supply capacity and funds in the upper left part of the underground(where's there's plenty of already established lords to give me contracts), I made my way down to the kingdom of The Mistake, and am going to eventually colonize(and take) the ENTIRE Mayikrata Underworld, the weirdness with Noble Cavity won't stop me, it seems to immediately lead to a dead end with the sole other county of Xelphatol(this place is a literal Labyrinth, I love it, even if it's a bit jank), so that's just two counties I can't colonize(for now, hopefully the dev learns of this), still, it should be mentioned.


5. Less of a topographical issue and more of a confusion regarding de-jure: The dominion(duchy) of Neverreap has one of it's counties disconnected from it, being a dead end for another cave system(though it is still geographically adjacent). The labyrinthine nature of this underworld continues to amaze me, these branching paths that crisscross, overlap, and some even ending at a dead end is something I would do(though I wouldn't have had the dead end county be part of a larger duchy on the other side of the cave wall unless there was lore reasons... and there probably are).
最后由 TiraboTurbos 编辑于; 8 月 3 日 下午 1:29