UBOAT
Easier resupply
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Cironian  [开发者] 2022 年 5 月 30 日 上午 8:55
Bug reports
Please report any issues here. You bug report should include:
  • Description of what exactly went wrong
  • What you did just before the problem occured, so I can try to reproduce it
  • A list of all other mods you are running
  • The relevant section of the Uboat error logs, if you happen to have it
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正在显示第 1 - 3 条,共 3 条留言
i did have only this mod in use and after loading a save from an earlier state of an activly loaded saveline with both beeing in port just after gamestart i was unable to channge the category inside the resupply screen or even leave it without esc.
Jacky Treehorn 2022 年 9 月 24 日 上午 9:27 
It seems the mod puts torpedos with improved fuses into the docks before first mission (early '41) and they cost less then the inferior ones. Could be because of other mods, but the problem was gone when I deactivated this one.

If it can't be reproduced on it's own I'll let make a list of all other mods I'm running (could be some other torp mod running). Maybe not really a bug, nothing gamebreaking anyway but I figured prices should be higher for improved torps..
Fokka 2023 年 10 月 18 日 上午 12:43 
UBE+Easier resupply conflict, sometimes loading enemy port like Portsmouth completely breaks and any espionage mission becomes impossible

scene loaded Portsmouth Port
ES scene loaded Portsmouth Port
Portsmouth Port
Found Torpedo slot to fix: Torpedo 1
adding cloned port torpedo slot
Encountered error during the spawning process of "Portsmouth Port". Exception will be thrown just after this message.
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.SpawnEquipmentPrep (UBOAT.Game.Sandbox.SandboxEquipment equipment, UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x000d4] in <69d5fd8f570e4e7280ddca3052015f56>:0
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.Prefix (UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEquipment[] ___equipment, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x00004] in <69d5fd8f570e4e7280ddca3052015f56>:0
at (wrapper dynamic-method) UBOAT.Game.Sandbox.SandboxEntity.SpawnEquipment_Patch1(object)
at UBOAT.Game.Sandbox.SandboxEntity.OnInstanceReady (UnityEngine.GameObject instance) [0x00119] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.SpawnEquipmentPrep (UBOAT.Game.Sandbox.SandboxEquipment equipment, UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x000d4] in <69d5fd8f570e4e7280ddca3052015f56>:0
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.Prefix (UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEquipment[] ___equipment, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x00004] in <69d5fd8f570e4e7280ddca3052015f56>:0
at (wrapper dynamic-method) UBOAT.Game.Sandbox.SandboxEntity.SpawnEquipment_Patch1(object)
at UBOAT.Game.Sandbox.SandboxEntity.OnInstanceReady (UnityEngine.GameObject instance) [0x00186] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at UBOAT.Game.Sandbox.SandboxEntity.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene) [0x000a5] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at UBOAT.Game.Sandbox.SandboxEntity.SceneEventsListener_OnSceneAwake (UnityEngine.SceneManagement.Scene scene) [0x0001e] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at (wrapper delegate-invoke) System.Action`1[UnityEngine.SceneManagement.Scene].invoke_void_T(UnityEngine.SceneManagement.Scene)
at DWS.Common.InjectionFramework.SceneEventsListener.Awake () [0x00015] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
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