安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








If it can't be reproduced on it's own I'll let make a list of all other mods I'm running (could be some other torp mod running). Maybe not really a bug, nothing gamebreaking anyway but I figured prices should be higher for improved torps..
scene loaded Portsmouth Port
ES scene loaded Portsmouth Port
Portsmouth Port
Found Torpedo slot to fix: Torpedo 1
adding cloned port torpedo slot
Encountered error during the spawning process of "Portsmouth Port". Exception will be thrown just after this message.
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.SpawnEquipmentPrep (UBOAT.Game.Sandbox.SandboxEquipment equipment, UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x000d4] in <69d5fd8f570e4e7280ddca3052015f56>:0
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.Prefix (UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEquipment[] ___equipment, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x00004] in <69d5fd8f570e4e7280ddca3052015f56>:0
at (wrapper dynamic-method) UBOAT.Game.Sandbox.SandboxEntity.SpawnEquipment_Patch1(object)
at UBOAT.Game.Sandbox.SandboxEntity.OnInstanceReady (UnityEngine.GameObject instance) [0x00119] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
System.NullReferenceException: Object reference not set to an instance of an object
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.SpawnEquipmentPrep (UBOAT.Game.Sandbox.SandboxEquipment equipment, UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x000d4] in <69d5fd8f570e4e7280ddca3052015f56>:0
at UBOAT.Mods.Cironian.Easysupply.EasysupplyPatch6.Prefix (UBOAT.Game.Scene.Entities.Entity ___spawnedEntity, UBOAT.Game.Scene.Entities.EntityBlueprint ___blueprint, UBOAT.Game.Sandbox.SandboxEquipment[] ___equipment, UBOAT.Game.Sandbox.SandboxEntity __instance) [0x00004] in <69d5fd8f570e4e7280ddca3052015f56>:0
at (wrapper dynamic-method) UBOAT.Game.Sandbox.SandboxEntity.SpawnEquipment_Patch1(object)
at UBOAT.Game.Sandbox.SandboxEntity.OnInstanceReady (UnityEngine.GameObject instance) [0x00186] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at UBOAT.Game.Sandbox.SandboxEntity.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene) [0x000a5] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at UBOAT.Game.Sandbox.SandboxEntity.SceneEventsListener_OnSceneAwake (UnityEngine.SceneManagement.Scene scene) [0x0001e] in <d4a6c72494e145ff8938e0ef36e2d36f>:0
at (wrapper delegate-invoke) System.Action`1[UnityEngine.SceneManagement.Scene].invoke_void_T(UnityEngine.SceneManagement.Scene)
at DWS.Common.InjectionFramework.SceneEventsListener.Awake () [0x00015] in <d4a6c72494e145ff8938e0ef36e2d36f>:0