Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
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Whiplash141  [geliştirici] 14 Kas 2020 @ 19:36
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31 yorumdan 1 ile 15 arası gösteriliyor
Haven't tested it yet but I have suggestion - is it possible to add third color for the missile when it gets "pitbull"(catch it's own lock).

I miss that function in LAMP and I think over here it would match perfectly.
Whiplash141  [geliştirici] 15 Kas 2020 @ 0:27 
İlk olarak pro100tv tarafından gönderildi:
Haven't tested it yet but I have suggestion - is it possible to add third color for the missile when it gets "pitbull"(catch it's own lock).

I miss that function in LAMP and I think over here it would match perfectly.
Nope. The status simply supports present or not present. That functionality would require me to create some antenna networking code and it would also lead to undefined behavior when one reloads missiles.
En son Whiplash141 tarafından düzenlendi; 15 Kas 2020 @ 0:31
I've found a problem with the script.
After firing rotor mounted missiles it still shows that they are attached.
Rotors on which the missiles are mounted are named for example (Missile 11) Rotor 11 rotor. May that be an issue?
Whiplash141  [geliştirici] 20 Kas 2020 @ 11:20 
İlk olarak pro100tv tarafından gönderildi:
I've found a problem with the script.
After firing rotor mounted missiles it still shows that they are attached.
Rotors on which the missiles are mounted are named for example (Missile 11) Rotor 11 rotor. May that be an issue?
If you have blocks in the missile group that stay on the ship, that will occur. I can push a patch to search for just the programmable block.
Thank you. I would greatly appreciate such patch!
Whiplash141  [geliştirici] 20 Kas 2020 @ 13:32 
İlk olarak pro100tv tarafından gönderildi:
Thank you. I would greatly appreciate such patch!
Version 1.5.2 has this functionality now.
Copy! Thank you!
I've tested it with the same missiles and it works excellent now. :steamhappy:
its abit difficult to get the screens set up with the missile locations. Maby a easier war?
or pre set up config to copy and paste?
Whiplash141  [geliştirici] 21 Kas 2020 @ 15:17 
İlk olarak wikedsirnate tarafından gönderildi:
its abit difficult to get the screens set up with the missile locations. Maby a easier war?
or pre set up config to copy and paste?
This is simplest and most intuitive way I could think of And there is nothing stopping you from saving configs and reusing them :)

You can also draw it out if that helps.
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
En son The Breast Bekfast tarafından düzenlendi; 23 Kas 2020 @ 18:04
Whiplash141  [geliştirici] 23 Kas 2020 @ 19:24 
İlk olarak F'jensen Lobotious tarafından gönderildi:
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
Recompile.
İlk olarak Whiplash141 tarafından gönderildi:
İlk olarak F'jensen Lobotious tarafından gönderildi:
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
Recompile.
Did that; forgot to mention. I followed your guide a few times and I also just tried to break and remake what was on the Komodo a few times. Existing gamesave, fresh save, etc. I really appreciate your help
Large/small grid doesn't matter. In fact I removed a Missile Status LCD on a premade ship and re-added the same LCD, in the same position, with the same name and added it to the pre-existing Missile Status group, recompiled the Program - Missile Status; it does not register, but the Missile Status LCDs are working on the premade ships when I load them in. Total nonsense; looks like I'm an edge case on this one.

EDIT: I'm a huge fan of your scripts and you're doing the community a great justice by working on them; I do not mean to sound persnickety about an LCD panel. Much love.
En son The Breast Bekfast tarafından düzenlendi; 24 Kas 2020 @ 16:50
Whiplash141  [geliştirici] 24 Kas 2020 @ 17:00 
İlk olarak F'jensen Lobotious tarafından gönderildi:
Large/small grid doesn't matter. In fact I removed a Missile Status LCD on a premade ship and re-added the same LCD, in the same position, with the same name and added it to the pre-existing Missile Status group, recompiled the Program - Missile Status; it does not register, but the Missile Status LCDs are working on the premade ships when I load them in. Total nonsense; looks like I'm an edge case on this one.

EDIT: I'm a huge fan of your scripts and you're doing the community a great justice by working on them; I do not mean to sound persnickety about an LCD panel. Much love.
Name doesn't matter, it simply needs to be in a group named "Missile Status". No spaces before or after.
En son Whiplash141 tarafından düzenlendi; 24 Kas 2020 @ 17:02
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