Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Whiplash141  [kehittäjä] 14.11.2020 klo 19.36
Help/Questions
If you notice a bug or have general questions, feel free to ask here.

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Haven't tested it yet but I have suggestion - is it possible to add third color for the missile when it gets "pitbull"(catch it's own lock).

I miss that function in LAMP and I think over here it would match perfectly.
Whiplash141  [kehittäjä] 15.11.2020 klo 0.27 
pro100tv lähetti viestin:
Haven't tested it yet but I have suggestion - is it possible to add third color for the missile when it gets "pitbull"(catch it's own lock).

I miss that function in LAMP and I think over here it would match perfectly.
Nope. The status simply supports present or not present. That functionality would require me to create some antenna networking code and it would also lead to undefined behavior when one reloads missiles.
Viimeisin muokkaaja on Whiplash141; 15.11.2020 klo 0.31
I've found a problem with the script.
After firing rotor mounted missiles it still shows that they are attached.
Rotors on which the missiles are mounted are named for example (Missile 11) Rotor 11 rotor. May that be an issue?
Whiplash141  [kehittäjä] 20.11.2020 klo 11.20 
pro100tv lähetti viestin:
I've found a problem with the script.
After firing rotor mounted missiles it still shows that they are attached.
Rotors on which the missiles are mounted are named for example (Missile 11) Rotor 11 rotor. May that be an issue?
If you have blocks in the missile group that stay on the ship, that will occur. I can push a patch to search for just the programmable block.
Thank you. I would greatly appreciate such patch!
Whiplash141  [kehittäjä] 20.11.2020 klo 13.32 
pro100tv lähetti viestin:
Thank you. I would greatly appreciate such patch!
Version 1.5.2 has this functionality now.
Copy! Thank you!
I've tested it with the same missiles and it works excellent now. :steamhappy:
its abit difficult to get the screens set up with the missile locations. Maby a easier war?
or pre set up config to copy and paste?
Whiplash141  [kehittäjä] 21.11.2020 klo 15.17 
wikedsirnate lähetti viestin:
its abit difficult to get the screens set up with the missile locations. Maby a easier war?
or pre set up config to copy and paste?
This is simplest and most intuitive way I could think of And there is nothing stopping you from saving configs and reusing them :)

You can also draw it out if that helps.
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
Viimeisin muokkaaja on The Breast Bekfast; 23.11.2020 klo 18.04
Whiplash141  [kehittäjä] 23.11.2020 klo 19.24 
F'jensen Lobotious lähetti viestin:
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
Recompile.
Whiplash141 lähetti viestin:
F'jensen Lobotious lähetti viestin:
I'm getting "Text Surfaces: 0" with correct setup (?). I tried spawning in the Komodo on a clean Creative world and just tried to add a single LCD to the "Missile Status" group and I can not get it to register with the script. Am I missing a step?
Recompile.
Did that; forgot to mention. I followed your guide a few times and I also just tried to break and remake what was on the Komodo a few times. Existing gamesave, fresh save, etc. I really appreciate your help
Large/small grid doesn't matter. In fact I removed a Missile Status LCD on a premade ship and re-added the same LCD, in the same position, with the same name and added it to the pre-existing Missile Status group, recompiled the Program - Missile Status; it does not register, but the Missile Status LCDs are working on the premade ships when I load them in. Total nonsense; looks like I'm an edge case on this one.

EDIT: I'm a huge fan of your scripts and you're doing the community a great justice by working on them; I do not mean to sound persnickety about an LCD panel. Much love.
Viimeisin muokkaaja on The Breast Bekfast; 24.11.2020 klo 16.50
Whiplash141  [kehittäjä] 24.11.2020 klo 17.00 
F'jensen Lobotious lähetti viestin:
Large/small grid doesn't matter. In fact I removed a Missile Status LCD on a premade ship and re-added the same LCD, in the same position, with the same name and added it to the pre-existing Missile Status group, recompiled the Program - Missile Status; it does not register, but the Missile Status LCDs are working on the premade ships when I load them in. Total nonsense; looks like I'm an edge case on this one.

EDIT: I'm a huge fan of your scripts and you're doing the community a great justice by working on them; I do not mean to sound persnickety about an LCD panel. Much love.
Name doesn't matter, it simply needs to be in a group named "Missile Status". No spaces before or after.
Viimeisin muokkaaja on Whiplash141; 24.11.2020 klo 17.02
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