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<?xml version="1.0" encoding="utf-16"?>
<ExpandedSettingsConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<WorldSettingsModifier>
<SmallShipMaxSpeedMultiplier>-1</SmallShipMaxSpeedMultiplier>
<LargeShipMaxSpeedMultiplier>-1</LargeShipMaxSpeedMultiplier>
</WorldSettingsModifier>
<GeneralBlockModifiers>
<BlockDamageMultiplier>-1</BlockDamageMultiplier>
<BlockDeformationMultiplier>-1</BlockDeformationMultiplier>
<BlockConstructTimeMultiplier>-1</BlockConstructTimeMultiplier>
<BlockDeconstructTimeMultiplier>-1</BlockDeconstructTimeMultiplier>
</GeneralBlockModifiers>
<MiningModifiers>
<OreDetectorMaxRangeMultiplier>-1</OreDetectorMaxRangeMultiplier>
</MiningModifiers>
<PowerModifiers>
<SolarPowerMultiplier>-1</SolarPowerMultiplier>
<WindPowerMultiplier>-1</WindPowerMultiplier>
<HydrogenPowerMultiplier>-1</HydrogenPowerMultiplier>
<ReactorPowerMultiplier>-1</ReactorPowerMultiplier>
<BatteryCapacityMultiplier>-1</BatteryCapacityMultiplier>
<BatteryMaxOutputMultiplier>-1</BatteryMaxOutputMultiplier>
<BatteryMaxInputMultiplier>-1</BatteryMaxInputMultiplier>
</PowerModifiers>
<ThrusterModifiers>
<AtmoThrusterThrustMultiplier>-1</AtmoThrusterThrustMultiplier>
<AtmoThrusterPowerMultiplier>-1</AtmoThrusterPowerMultiplier>
<HydroThrusterThrustMultiplier>-1</HydroThrusterThrustMultiplier>
<HydroThrusterFuelEfficiencyMultiplier>-1</HydroThrusterFuelEfficiencyMultiplier>
<IonThrusterThrustMultiplier>-1</IonThrusterThrustMultiplier>
<IonThrusterPowerMultiplier>-1</IonThrusterPowerMultiplier>
<GyroStrengthMultiplier>-1</GyroStrengthMultiplier>
</ThrusterModifiers>
<WheelModifiers>
<WheelPropulsionMultiplier>-1</WheelPropulsionMultiplier>
<WheelAxleFrictionMultiplier>-1</WheelAxleFrictionMultiplier>
<WheelMaxPowerRequirementMultiplier>-1</WheelMaxPowerRequirementMultiplier>
<WheelIdlePowerRequirementMultiplier>-1</WheelIdlePowerRequirementMultiplier>
<WheelMinOffsetMultiplier>-1</WheelMinOffsetMultiplier>
<WheelMaxOffsetMultiplier>-1</WheelMaxOffsetMultiplier>
<WheelMaxSteeringAngleMultiplier>-1</WheelMaxSteeringAngleMultiplier>
<WheelSteeringSpeedMultiplier>-1</WheelSteeringSpeedMultiplier>
</WheelModifiers>
<BlockToolsModifiers>
<WelderBlockRangeMultiplier>-1</WelderBlockRangeMultiplier>
<GrinderBlockRangeMultiplier>-1</GrinderBlockRangeMultiplier>
<DrillBlockRangeMultiplier>-1</DrillBlockRangeMultiplier>
</BlockToolsModifiers>
<H2O2BlockModifiers>
<OxygenFarmMaxYieldMultiplier>-1</OxygenFarmMaxYieldMultiplier>
<IceToO2ConversionMultiplier>-1</IceToO2ConversionMultiplier>
<IceToH2ConversionMultiplier>-1</IceToH2ConversionMultiplier>
</H2O2BlockModifiers>
<CommsBlockModifiers>
<BeaconMaxRangeMultiplier>-1</BeaconMaxRangeMultiplier>
<BeaconMaxPowerDrainMultiplier>-1</BeaconMaxPowerDrainMultiplier>
<AntennaMaxRangeMultiplier>-1</AntennaMaxRangeMultiplier>
</CommsBlockModifiers>
<LightBlocksModifiers>
<PointLightMaxRangeMultiplier>-1</PointLightMaxRangeMultiplier>
<SpotlightMaxRangeMultplier>-1</SpotlightMaxRangeMultplier>
<SpotlightConeAngleMultiplier>-1</SpotlightConeAngleMultiplier>
</LightBlocksModifiers>
<SpaceBlockModifiers>
<GravityGeneratorMaxRangeMultiplier>-1</GravityGeneratorMaxRangeMultiplier>
<GravityGeneratorMaxStrengthMultiplier>-1</GravityGeneratorMaxStrengthMultiplier>
<SphericalGravityGeneratorMaxPowerRequirementMultiplier>-1</SphericalGravityGeneratorMaxPowerRequirementMultiplier>
<ArtificialMassMaxMassMultiplier>-1</ArtificialMassMaxMassMultiplier>
<JumpDrivePowerNeededForJumpMultiplier>-1</JumpDrivePowerNeededForJumpMultiplier>
<JumpDrivePowerDrawMultiplier>-1</JumpDrivePowerDrawMultiplier>
<JumpDriveMaxWeightMultiplier>-1</JumpDriveMaxWeightMultiplier>
<JumpDriveMaxDistanceMultiplier>-1</JumpDriveMaxDistanceMultiplier>
</SpaceBlockModifiers>
<CharacterModifiers>
<PlayerHealthMultiplier>-1</PlayerHealthMultiplier>
<PlayerInventoryMultiplier>3</PlayerInventoryMultiplier>
<OxygenConsumptionMultiplier>-1</OxygenConsumptionMultiplier>
<JetpackHydrogenConsumptionMultiplier>0.5</JetpackHydrogenConsumptionMultiplier>
<JetpackStrengthMultiplier>1.5</JetpackStrengthMultiplier>
<JetpackSlowdownMultiplier>-1</JetpackSlowdownMultiplier>
<SuitConsumptionInTemperatureExtremeMultiplier>-1</SuitConsumptionInTemperatureExtremeMultiplier>
</CharacterModifiers>
<WeaponsModifiers>
<HandheldWeaponsDamageMultiplier>-1</HandheldWeaponsDamageMultiplier>
<SmallCalliberDamageMultiplier>-1</SmallCalliberDamageMultiplier>
<SmallCalliberMaxRangeMultiplier>-1</SmallCalliberMaxRangeMultiplier>
<LargeCalliberDamageMultiplier>-1</LargeCalliberDamageMultiplier>
<LargeCalliberMaxRangeMultiplier>-1</LargeCalliberMaxRangeMultiplier>
<MissileDamageMultiplier>-1</MissileDamageMultiplier>
<MissileRadiusMultiplier>-1</MissileRadiusMultiplier>
<MissileMaxRangeMultiplier>-1</MissileMaxRangeMultiplier>
<WarheadDamageMultiplier>-1</WarheadDamageMultiplier>
<HandheldWeaponsBulletSpreadMultiplier>-1</HandheldWeaponsBulletSpreadMultiplier>
<GatlingGunSpreadMultiplier>-1</GatlingGunSpreadMultiplier>
<GatlingTurretSpreadMultiplier>-1</GatlingTurretSpreadMultiplier>
<GatlingTurretMaxRangeMultiplier>-1</GatlingTurretMaxRangeMultiplier>
<InteriorTurretSpreadMultiplier>-1</InteriorTurretSpreadMultiplier>
<InteriorTurretMaxRangeMultiplier>-1</InteriorTurretMaxRangeMultiplier>
<RocketLauncherSpreadMultiplier>-1</RocketLauncherSpreadMultiplier>
<RocketTurretSpreadMultiplier>-1</RocketTurretSpreadMultiplier>
<RocketTurretMaxRangeMultiplier>-1</RocketTurretMaxRangeMultiplier>
</WeaponsModifiers>
<VisualModifers>
<ModifyInteractHighlights>false</ModifyInteractHighlights>
<InteractHighlightLineThicknessMultiplier>-1</InteractHighlightLineThicknessMultiplier>
<InteractHighlightColor>
<X>255</X>
<Y>255</Y>
<Z>0</Z>
</InteractHighlightColor>
<InteractAccessDeniedHighlightColor>
<X>255</X>
<Y>0</Y>
<Z>0</Z>
</InteractAccessDeniedHighlightColor>
</VisualModifers>
</ExpandedSettingsConfig>
-Host player has inventory set to correct modified values when starting SP or MP game.
-Host player dying does not change their inventory.
-Joining player has inventory set to whatever value it was at when they last joined.
-Joining player inventory updates to correct value after respawning.
So I was able to reproduce the issue with joining players not having their inventory values set correctly when they join. I was not able to reproduce the issue of the inventory values getting set to the wrong values after respawn. The first issue is a clear oversight that I can put in a fix for. The second issue seems like it might be timing-related if it's happening different on different machines.
Also, just to clarify, you said you set the inventory multiplier in this mod to 3, but there is also a built-in inventory multiplier (x1, x3, x5 or x10). What value was your built-in multiplier set to and what actual inventory size were you seeing in game? Default should be 400L, so 400L x 10 (default) x 3 (mod) should give you 12000L, for instance.
-Host player spawns in with vanilla character with correct modified inventory
-Host player switches to Rocket character, which has incorrect, unmodified inventory
-Respawning does not fix inventory issue
-Switching back to vanilla character fixes it
-Joining player sees pretty much the same thing after respawning once
Gonna check a couple more things.
I was able to fix it locally by going to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1356484123\Data\Characters.sbc
and changing the <SubtypeId> entry for both characters to Rocket and Gamora respectively (instead of Default_Astronaut).
The more correct solution would be for the mod creator to fix it, but this will work as a local hack.