Space Engineers

Space Engineers

Expanded Settings
370 条留言
Katarina [WolfCraft Industries] 10 月 12 日 上午 2:37 
question regarding that update:
any chance you could randomize what ores actuall spawn on "self spawned in" asteroids?
the base game has the issue that spawned in asteroids (with no mods installed) ALWAYS have ice and nickel. and since i used the star system generator to generate asteroid belts, all i get on my asteroids is gold, uranium and deuterium and none of the other defined ores which sucks :/
this issue has been posted YEARS ago on the keen forum...

you can reproduce this, by enabling creative in the alt+F10 menu, then press shift+F10 and spawn in a procedually generated asteroid.
only random generated asteroids, spawned for the "asteroid density" setting have the custom ores

i just talked about this over at the configurable parameters mod but i dont think that they have a fix for that either....
Echthros  [作者] 10 月 11 日 下午 10:01 
UPDATE:
-Voxel and blueprint settings should now work correctly on multiplayer.
-Added backup system to preserve settings on published worlds or when Config is lost.
Echthros  [作者] 10 月 6 日 上午 2:00 
Should be fixed now.
Dauthiatull 10 月 4 日 下午 10:34 
I have confirmed that this mod makes standing nearr a reactor even when it is not damaged causes radiation poisining. how do I edit that back to normal?
Joew 10 月 2 日 下午 8:56 
@Michael yes.
Michael 9 月 20 日 下午 5:03 
does this mod allow for ore detector range? i desperately want something to replace another mod I'm using and this seems to have far more settings
Dragon Fire 813 9 月 20 日 下午 4:11 
That seem to have done the trick, although the 'your inventory resets to default after respawning' issue is back.
Dragon Fire 813 9 月 20 日 下午 2:01 
Ahh, I have several modded planets in both my single player and multiplayer worlds that had the error
Dragon Fire 813 9 月 20 日 下午 1:59 
Note that I did un/resubscribe from the mod, deleted it from the save's storage folder, and deleted the mod itself. The error presisted.
It's most likely a mod conflict brought about by mods updating things for Apex. I tried loading up my multiplayer save that has your mod and worked before the update (save has 97 mods in total), same error. I then added it to a test save that didn't have it before the update and has a quite small mod list. It worked on that one.
Echthros  [作者] 9 月 20 日 下午 1:56 
Pushed an attempted fix. That error indicates a dictionary key collision, which means something odd is happening in the planet settings. My guess is that there at least one mod planet that has duplicate keys in the ore settings. I added more safety checks just in case.
Dragon Fire 813 9 月 20 日 下午 1:44 
For context: I took a break from SE just before the Apex update and your mod was working fine on my single player save of 281 mods before said update. I came back to SE today and loaded the same save without changing anything other than disabling radiation (left food needs off) and I now get the error in the previous post.
Echthros  [作者] 9 月 20 日 下午 1:43 
I'll take a look.
Dragon Fire 813 9 月 20 日 下午 1:18 
I'm getting this error after the update:
Exception occurred: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at ExpandedSettings.ExpandedSettingsCore.Init()
at ExpandedSettings.ExpandedSettingsCore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Echthros  [作者] 9 月 17 日 下午 6:12 
UPDATE:
-Added options to modify radiation for sun, blocks, and planets.
Echthros  [作者] 9 月 17 日 下午 6:08 
Yes, it should.
Ulthane40k 9 月 15 日 下午 11:45 
Will this work for dedicated servers
Ieael/JP 8 月 30 日 下午 3:27 
I ran some tests and found that if you do a "Save As" the new save will NOT automatically inherit the changes made to the parent save Config files. @Echthros, could you please confirm that is the case? I like to have multiple saves of my games made as I progress. =)
xDreadbloodx 7 月 10 日 上午 8:04 
does the torque setting for rotors also efffect hinges? If not could add hinges please
Kozmik 3 月 29 日 上午 11:01 
Suggestion: Could you add configurable values for blocks from some popular mods, like IO rocket/fusion engines/fuel tanks? Also, altough it would be probably too tedious to implement, it would have been really nice to be able to configure the stats of individual blocks, like SG and LG antennas.
Engle100 2 月 17 日 下午 2:48 
Figured it out
Engle100 2 月 17 日 下午 2:16 
Its not loading the configs
Echthros  [作者] 1 月 8 日 下午 1:03 
Make sure to open the file in a text editor, not a browser (it may default to a browser). Try right-clicking the file and opening with Notepad++ or Notepad.
bismarckdelta5 1 月 8 日 下午 12:54 
How does one actually go about editing the configs when I have any of those config files open? I'm clicking on things and it doesn't let me edit any values.
TanteTrude 2024 年 8 月 9 日 上午 7:12 
Thx man! This is great :steamthumbsup:
Echthros  [作者] 2024 年 8 月 9 日 上午 12:43 
It should. You can try a much higher number just to verify if it's working.
TanteTrude 2024 年 8 月 8 日 下午 2:57 
Question because it's not really obvious to me :

When i change <OxygenConsumptionMultiplier>-1</OxygenConsumptionMultiplier> to <OxygenConsumptionMultiplier>5</OxygenConsumptionMultiplier> does it make me use actually more oxygen?
Rex 2024 年 7 月 19 日 下午 5:45 
dosnt change ores or voxels half the stuff in this mod dosnt actually do anything
HappySpaceJumper 2024 年 7 月 1 日 下午 4:59 
i found out about the inventory, you need to add something to your inventory to update it
HappySpaceJumper 2024 年 7 月 1 日 下午 4:20 
does it work for you?
HappySpaceJumper 2024 年 7 月 1 日 下午 4:20 
yes i know, i tried but it didnt do anything
Reigdaer 2024 年 7 月 1 日 上午 7:43 
if you have set
<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>

the "-1" means that there are no changes on those options, only if you use values under or over "1" the mod apply those multipliers

something like:
<PlayerInventoryMultiplier>5</PlayerInventoryMultiplier>
HappySpaceJumper 2024 年 6 月 30 日 下午 4:05 
also, would it be possible to add battery starting % to the mod. a mod called configurable parameters enables you to change that
HappySpaceJumper 2024 年 6 月 30 日 下午 3:41 
dont know if im doing anything wrong, i edited the wrong file at first but i confirmed i found the right one by modifying the speed values, anyway

<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>
doesent seem to change anything
Reigdaer 2024 年 5 月 29 日 下午 6:50 
anyone having issues with ores at the moon? i can't find any...
Adivrsity 2024 年 5 月 11 日 下午 4:07 
This mod is REQUIRED. All settings you ever wanted to tweak a little? This fixes and lets you change it.

The only recommendation is to add as many more settings as you can!
Reigdaer 2024 年 5 月 7 日 下午 5:55 
hi there, i just found a weird issue that change the health of spiders, making them bullet sponges...they can take more bullets thatn a heavy armor block :S

im using the MES Planet Creature Spawner by the way...
titaniumweasel 2024 年 4 月 17 日 上午 1:07 
got it working too now, THANKS mate :) being able to tweak the dinky drill reach, and speed, changes the whole game the original is beyond silly.
Gamiseus 2024 年 4 月 8 日 下午 11:18 
Yep, working good now, with proper testing on my end. Worked right away adding to a save, worked on a new game with and without mods, and worked after restarting the whole game and doing those again. Thanks for the quick work Echthros!
Echthros  [作者] 2024 年 4 月 8 日 下午 10:36 
New attempted fix posted. Second time's the charm, hopefully.

For the record, the issue seemed to be that the mod wasn't properly handling custom voxels that did not have a MinedOre value set. I think I covered all of the cases this time.
Gamiseus 2024 年 4 月 8 日 下午 10:15 
So quick correction, it WAS working upon starting a new game that time, but I'm not sure why. It's still broken for me now. It was working fine until I finally shut down my pc the next day, upon reboot I can no longer load a game with expanded settings enabled nor can I start a new game even with ONLY expanded settings enabled. I'll post a pastebin link here for the errors in my log: https://pastebin.com/9gkkaMLy
Gamiseus 2024 年 4 月 7 日 下午 6:35 
Fix worked out for me, error is gone and new game works just fine. Thanks for the quick fix!
Echthros  [作者] 2024 年 4 月 7 日 下午 4:59 
I submitted an attempted fix. Let me know if you encounter any issues.
Gamiseus 2024 年 4 月 7 日 下午 2:58 
A new game can no longer be made with this mod enabled, at least for me and apparently a few others.
Gamiseus 2024 年 4 月 7 日 下午 2:56 
Error: Error during loading session:System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at ExpandedSettings.OreYieldModifiersConfig.GetOreData(String oreType)
at ExpandedSettings.ExpandedSettingsCore.Init()
at ExpandedSettings.ExpandedSettingsCore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Echthros  [作者] 2024 年 3 月 24 日 下午 3:23 
What part of it is not working? Just tested the speed modifiers and they work. Not sure if one of the SE updates may have broken part of it.
titaniumweasel 2024 年 3 月 24 日 下午 2:04 
loved this mod but it appears to no longer work, thanks for the ride o7 when 20 different mods still couldnt just. make. hand mining. less...pain. you could just go in and change it yourself. brilliant and beautiful, and so great. hope someone revives this in the future.
Tonono 2023 年 10 月 21 日 上午 6:27 
no funciona
infra-dan-accelerator unit 84725 2023 年 9 月 1 日 下午 1:08 
can this turn on and off soundtracks in the music? i want to make a huge battle simulator with a bunch of AI ships and i need some music to make it feel like a battle. i dislike the games sound effects so that makes the jukebox practicly useless. i want to hear the music like in the warfare 2 packs wideo on the store page ingame!
THE FORCE 2023 年 7 月 9 日 下午 1:19 
Config files are not generating for my server or on my client
Adivrsity 2023 年 5 月 30 日 下午 1:08 
Works in my game! This is absolutely awesome and works really well. There are a few minor issues like the file not adding to each save but if you move it manually it does work.