Space Engineers

Space Engineers

Expanded Settings
HummingBeard 2020 年 12 月 5 日 下午 9:58
character weight multiplier issue
so i can't get it to work.
here's the Config.xml info.
i ONLY edited the weight multiplier.

<CharacterModifiers>
<PlayerHealthMultiplier>-1</PlayerHealthMultiplier> <PlayerInventoryMultiplier>50</PlayerInventoryMultiplier><OxygenConsumptionMultiplier>-1</OxygenConsumptionMultiplier>
<JetpackHydrogenConsumptionMultiplier>-1</JetpackHydrogenConsumptionMultiplier> <JetpackStrengthMultiplier>-1</JetpackStrengthMultiplier>
<JetpackSlowdownMultiplier>-1</JetpackSlowdownMultiplier>
<SuitConsumptionInTemperatureExtremeMultiplier>-1</SuitConsumptionInTemperatureExtremeMultiplier>
</CharacterModifiers>
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Echthros  [开发者] 2020 年 12 月 5 日 下午 10:18 
That all looks correct to me. Though you call it a weight multiplier, but it should be affecting your maximum volume you can carry. It won't affect weight at all. What maximum volume value are you seeing in game? The correct value for that setting should be 20000L x (player inventory multiplier set in vanilla world settings).

Other than than, it may be conflicting with another mod.
HummingBeard 2020 年 12 月 5 日 下午 10:46 
it's 4000L. the number you get with the vanilla 10x modifier right? which means it didnt work. hmm. i'm gonna check some things later. now i gotta get some sleep! havent slept in 4 days and 5 nights straght now! xD thank you for the help :D i'll come bcak and answer as quickly as i can.
Echthros  [开发者] 2020 年 12 月 6 日 上午 10:44 
I would try changing another value (something like <AntennaMaxRangeMultiplier> that would be easy to verify quickly) and see if that works or not, since it may or may not be an issue with <PlayerInventoryMultiplier> specifically.
HummingBeard 2020 年 12 月 11 日 上午 12:40 
引用自 Echthros
I would try changing another value (something like <AntennaMaxRangeMultiplier> that would be easy to verify quickly) and see if that works or not, since it may or may not be an issue with <PlayerInventoryMultiplier> specifically.

HEY! sorry for being off for so long! had some urgent work problems popping up! but i tried what you said and changed different things around the xml file. it's only the player inventory is the only one not working. everything else works. either 1 something happened when i installed the mod, 2 i may have a conflicting mod (which i feel is unlikely tbh) or 3 it's only on my side. it's a head scratcher for sure. but i an confident we can figure it out. :)
Echthros  [开发者] 2020 年 12 月 11 日 上午 1:17 
If the other values work, then a conflicting mod would be the most likely. To make sure, I'd create a new world and add this mod by itself, and change the inventory modifier and see if it works or not. If it does, then try adding your other mods one at a time until it stops working. That should tell you which one is causing the issue.
HummingBeard 2020 年 12 月 12 日 下午 9:45 
hey! so after several hours of testing i found what was the problem. not a mod conflict, but my own fault. i have tourettes and had a spasm of button clicks on my keyboard when i was editing the files to my liking. so i added a lot of non-character letters and some such. i feel like an idiot for it, but alas nothing i could do about it at the time. :P happens without my knowing most of the time because of how "used" i am to it. sorry for bothering you sir. amazing mod! the only thing i wish could be added (unless i am blind and it's already there) is a way to edit how fast and efficient the production machines are. like how many ingots you get from certain ores or how much of an ingot you need to create certain components.

but again, i am SO sorry for the inconveniance of my nagging! but still thank you SO much foer the amazing support you gave and how quickly you answered. people like you ar far and few inbetween. :)
Echthros  [开发者] 2020 年 12 月 12 日 下午 9:52 
No problem at all. Glad you got it fixed.

There is not currently a modifier for refining yield, but there are modifiers for mining yield for each ore in the ConfigVoxel.xml file. That config also has controls for limiting or increasing the appearance of each ore in asteroids and planets.
HummingBeard 2020 年 12 月 14 日 上午 6:36 
引用自 Echthros
No problem at all. Glad you got it fixed.

There is not currently a modifier for refining yield, but there are modifiers for mining yield for each ore in the ConfigVoxel.xml file. That config also has controls for limiting or increasing the appearance of each ore in asteroids and planets.

ive seen it :) i tested it out a bit on the extreme side to see if i could get an asteroid only made out of a certain type of mineral. i managed to make an asteroid with a REALLY thin crust of rock with about 9,872,373L worth of Uranium ore. xD i am curently trying to make a planet the same way. xD
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