安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[Map Mode Framework] BiomesKitWorldLayer [ReGrowthCore] not found. Render patch not applied.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.Error(System.String text)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.PatchWorldLayer(System.String assemblyName, System.String worldLayerName, System.Func`2[MapModeFramework.DrawSettings,System.Boolean] setting)
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.ApplyPatches()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.ModCompatibility.GetAssemblies()
[Map Mode Framework, MapModeFramework.dll] MapModeFramework.Core.<.ctor>b__4_0()
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__2.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:155
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.Root.Update()
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
Also, the mod option for New World Map Textures, I thought that is what that was.