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报告翻译问题








Wood pallets
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270944424
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270944912
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270945275
Pipes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270946565
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270946937
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270947142
Easter Egg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2270946040
Can you add some sliding grippers on the outer edges of the cargo so they'll be liftable by forklifts? Or do I have permission to adjust them on my own before including them in the cargo additions environment?
For example, missions that carry ammo/equipment between the Military base and Harrison/O'Neil Airbase.
I'd also like to see missions to transport supplies to/from Oil Rigs, as Helicopters provide most of the supplies for Remote Rigs Irl.
Another niche idea is the use of helicopters in Christmas Tree Farming. Helicopters are often used in remote areas to Transport Christmas Trees from logging camps to market. For example, felled trees could be collected at a camp at tile MEGA_ISLAND_10_3 then delivered to Holt Town or another Village for collection.
Those are just my thoughts, though. I haven't done a lot of coding since my un-uploaded custom missions got wiped with the 1.0 update, so if those ideas aren't feasible I'll understand
As much as I personally would like to add/enhance this environment mod, there's currently no documentation for the lua API (for almost a year now) to make my own cargo system and adding more cargo types with individual locations with the way it's currently working (I just hook into the vanilla container system) is very cumbersome and doesn't allow for much customization, like individual rewards, time limits (think critical medical cargo) etc.
I'm also no longer actively playing the game since there's too many undocumented changes breaking stuff (like the crab fishing spots, pump throughput) and every other update requires to restart a career save due to new blocks or other additions not carrying over to existing savegames for whatever reason.
I appreciate your input and will consider it in case things might change for the better, heh.
My mod just hooks into the default container game mechanic, I just added more locations and cargo types.
Don't know of any specific incompatibilities.
Something similar is in the works, though it will be a standalone version to avoid too much clutter, since it's already become a pain to edit the current cargo module, so stay tuned!
Not without a few changes, since I'm just hooking right into the vanilla container system, so I'm currently unable to change delivery payouts, research points or other ways to reward the player, since the vanilla container system doesn't provide this functionality.
Here's my comment with JFJohnny5s comment as reference on ticket #7995:
https://i.imgur.com/doogJZd.jpg
Here's the ticket, you can't see my comment since it's hidden:
https://geometa.co.uk/support/stormworks/7995
Same for all of my comments and tickets created by me, they're hidden, pushed to the bottom of the priority list and invisible to the public, basically being treated similar to the myriad of "my engein dosen't werk" tickets. Note that you can't delete tickets or comments, so there's no way of faking this.
I'm also not the only one:
https://www.reddit.com/r/Stormworks/comments/v6z3l0/rejected_defect_reports_are_considered_as_spam/?utm_medium=android_app&utm_source=share
So far I'm pretty much done on reporting tickets, heh.