Garry's Mod
Team Fortress 2 Bots Extended [2025]
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
ヅSakiyaNoombaヅ  [desarrollador] 17 JUN a las 12:46
Suggestions
Provide any suggestions and maybe I could provide.
< >
Mostrando 1-9 de 9 comentarios
engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
ヅSakiyaNoombaヅ  [desarrollador] 7 AGO a las 8:53 
Publicado originalmente por Leva the Star:
engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
I am trying to make the bots do that but It keeps failing.
lambda players support
ヅSakiyaNoombaヅ  [desarrollador] 7 AGO a las 12:04 
Publicado originalmente por Dumb Boy:
lambda players support
I am assuming friendly on and off
How do you like the idea to implement mobster?
ヅSakiyaNoombaヅ  [desarrollador] 11 SEP a las 14:48 
Publicado originalmente por Pavel_Style:
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
Publicado originalmente por ヅSakiyaNoombaヅ:
Publicado originalmente por Pavel_Style:
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
yes
Try to make the ragdoll feel light and constantly bounce off the enemy's attacks and shots.
ヅSakiyaNoombaヅ  [desarrollador] 22 SEP a las 7:11 
Currently not working on it since MrNiceGuy is creating a major update for the original. I am currently waiting for his update to be release before I continue
< >
Mostrando 1-9 de 9 comentarios
Por página: 1530 50