Garry's Mod
Team Fortress 2 Bots Extended [2025]
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Suggestions
Provide any suggestions and maybe I could provide.
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Сообщения 19 из 9
engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
Автор сообщения: Leva the Star
engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
I am trying to make the bots do that but It keeps failing.
Автор сообщения: Dumb Boy
lambda players support
I am assuming friendly on and off
How do you like the idea to implement mobster?
Автор сообщения: Pavel_Style
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
Автор сообщения: ヅSakiyaNoombaヅ
Автор сообщения: Pavel_Style
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
yes
Try to make the ragdoll feel light and constantly bounce off the enemy's attacks and shots.
Currently not working on it since MrNiceGuy is creating a major update for the original. I am currently waiting for his update to be release before I continue
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Сообщения 19 из 9
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