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Most things you're talking about are not to be resolved by tweaking AI but by changing how the game plays, which is not something I want to do often. Creating decisions you've mentioned is probably possible but it has nothing to do with improving AI.
Regarding seduction - I've severly restricted AI picking temptation focus, so mostly young and lustful characters pick it. Giving these kind of modifiers would *probably* increase immersion and be QoL change BUT it would affect players abilities to seduce NPCs, which would result in seduction gameplay being little to no fun (would you like to be able to seduce only lowborns and courtiers?). There is already a modifier for seduction target that lowers scheme chance if target likes spouse (up to -50 at 100 relations IIRC). Traits are also taken into account but I could tweak it somewhat.
Claimants guest are probably main reason why guest system was invented in the first place so I'd rather not remove any features from the game... Message spam is something that could be tweaked though...
Thanks again though. Really impressive work, can't say it enough.
edit: tbh, all the lowborns I've seduced have been decent overall, both in game and RL, but I've always punched above my weight whenever possible :P hehe
Oh nice, tyvm!