Crusader Kings III

Crusader Kings III

Better AI
正在显示第 1 - 10 项,共 13 项条目
< 1  2 >
更新于:2020 年 9 月 19 日 下午 4:26

更新于:2020 年 9 月 13 日 上午 10:10

更新于:2020 年 9 月 11 日 上午 11:01

更新于:2020 年 9 月 10 日 上午 9:41

1.3.2
- Little fixes and reverted changes to tribal MAA

更新于:2020 年 9 月 10 日 上午 12:49

1.3.1
- Fixed find spouse interaction not showing foreign courts

更新于:2020 年 9 月 9 日 下午 1:25

更新于:2020 年 9 月 9 日 上午 11:31

更新于:2020 年 9 月 9 日 上午 10:45

1.3
## Major ##
- Integrated Sin with Fervor mod
- Tribal MAA cost is no longer prestige but gold (IF YOU WANT TO REVERT THIS DELETE GOVERNMENTS FOLDER)
- AI should build more often

## Other ##
- Only NPCs with prowess bigger than 6 can be knights
- AI will use claim title dynasty interaction against rivals
- Removed blockade on AI that prevented it using some dynasty interactions against player
- AI will break-up with lovers sometimes (when negative relations, being impotent, incapable etc.
- AI will be slightly more reasonable when executing prisoners
- Increased diplomacy of Heinrich IV to let him deal with vassals

## AI ##
- Slightly lowered AI aggressivness
- Reduced number of possible AI wars as a step to reduce border gore...
- AI should build more

## Focus ##
- Theocratic AI will almost always choose theology focus if not having hard blockers (low learning, cynical trait etc.)

## Factions ##
- Better AI logic with joining or creating independence faction

## Marriage ##
- Further improvements on marriage AI

## Decisions ##
- Further reduced cadet branch spawn, now only independent or kingdom tier rulers will create cadet branches

更新于:2020 年 9 月 7 日 下午 3:51

1.2
## Focus ##
- Major overhaul of lifestyle focuses. Now AI will decide what lifestyle to pursue basing on their traits and skills, not education.

## Factions ##
- AI will no longer seek independence when having de jure liege and rank lower than king

## Marriage ##
- Numerours fixes to AI logic when marrying...
- AI should prioritize good skilled young spouses more than prestigious old milfs

更新于:2020 年 9 月 7 日 上午 7:48

1.1
## AI ##
- Reduced AI aggressivness (AI will focus more on internal affairs than conquering)

## Military ##
- AI will be *better* at fighting wars (more priority given to battles and siegeing capitals)
- Somewhat weakened arbitrary blockades on AI wars
- AI should be better at raiding
- Vassals AI's are less likely to raid
- AI has better logic at dealing with raids
- AI will be better at retreating and looking for defensive positions for battles
- AI will no longer recruit mercenaries while in debt

## Decisions ##
- Reduced AI cadet branch spawn (decision requires third level of prestige to enact)

## Other ##
- Increased size of the courts for players and AI