安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I checked what I can do, inspected a lot of tooltip code from paradox and the conclusion is:
It is possible but I would have to code the tooltips manually for every trait. So, I would add that in the far future after more core faetures are finished.
in common\scripted_effects\00_advcm_character_effects.txt there are two "daughter_normal"s but no "daughter_op", which made normal daugters OP
hope you can fix that in the next update
btw thanks for developing this mod, it's really nice and helpful
Thanks for reporting, will fix with the next update.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2328531977
( i just remembered) another one would be able to see if someone already has a trait or not similar to DPCM if possible...? (maybe wouldn't work if u have the ability to mark multiple characters.)
If you enable debug mode you'll have access to make friend etc interactions that is already provided by paradox.
I'll add the pyhsicans and knights to do list.
Last one is not needed I believe in DPCM adding and removing traits are tedious and that was why I think it had that feature.
2. Closing sub-menus when Advanced Cheat Menu is closed would be nice.
3. If possible, clicking a higher version of a perk should upgrade character existing lower version. At the moment you must remove the existing perk before you can add higher version. Same should work for downgrading.
4. Better clarification of what Spawn Character does. I was a tad confused at first while trying to figure out where the newly spawned character has gone to.