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Also currently it will only actually target something if I set it as the WC main target, it isn't picking up stuff from the WC turrets.
Also the extra vanilla weapon has now vanished after deleting the group and recreating so I may have set that up wrong or something (or thats what a reload does ?).
modifying the code in `getDesignators` as follows:
It is working for me, switching to an in range designator when the current one goes out of range or is turned off and selects the closest when it has to rechoose (the designator does not update if a closer one is made valid unless the current one is invalidated).
Edit:
Getting a null exception here so I guess setting designator to null _after_ it has been not null messes stuff up... not sure I know how to fix that, but hopefully its helpful to you anyway.
Cannot reproduce that exception, it seems fine when losing the target and switching targets.
Object reference not set to an instance of an object, at isTargetAligned, PbIsTargetAligned, isTargetAligned, getDesignators.
Anything I can do to help debug this?
Do you have a git repo or something?
I've got some more work I'd like to do on the script now that I'm mildly familiar. Let me know if you get it on GitHub or whatever repo hosting you prefer.
Also, where did you hear that DDS would add WC support? I saw no mention of it. I figure you don't want to put too much effort into this, since you expect it to he deprecated soon.