Sid Meier's Civilization VI

Sid Meier's Civilization VI

Another Smooth Difficulty Mod
Mod's a bit of a mess
Your own Era scaling calculations are wrong:
-- Based on RushSecond's Smoother Difficulty 1.4, updated by schwarzpol.
-- High Difficult AI gains progressive bonuses to Yields per era:
-- +1 per difficulty to Faith, Food, Science and Culture
-- +2 per Difficulty to Production and Gold
-- Future (8 eras from beggining) Deity (4 Deltas from Prince) gets a total of 64% Science/Culture: 32% (8 base * 4 delta) + 32% (1 base * 8 eras * 4 delta)
-- +52% Food: 20% (5 base * 4 delta) + 32% (1 base * 8 eras * 4 delta); +144% Gold: 80% (20 base * 4 delta) + 64% (2 base * 8 eras * 4 delta)


But note what Value you're actually giving:
INSERT INTO ModifierArguments
(ModifierId, Name, Type, Value, Extra)
VALUES ('SCIENCE_SCALING_CLASSICAL', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 1),
('PRODUCTION_SCALING_CLASSICAL', 'Amount', 'LinearScaleFromDefaultHandicap', 2, 2),
('FOOD_SCALING_CLASSICAL', 'Amount', 'LinearScaleFromDefaultHandicap', -1, 1),

For production & Gold you're starting with Value 2, not -2! This means the actual delta will be 6, not 4. And for Science & Civics it will be Delta 5. Only food is actually delta 4.
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Super Hikka 10 月 16 日 下午 4:55 
UPDATE ModifierArguments SET Value=-1 WHERE Name='DifficultyOffset' AND ModifierId='STANDARD_DIPLOMACY_RANDOM';

This is actually making the relationships worse, not better
Super Hikka 11 月 4 日 下午 1:49 
Upon further inspection, mod is actually not doing what it claims at all.

It uses REQUIREMENT_GAME_ERA_IS
Instead of REQUIREMENT_PLAYER_ERA_AT_LEAST

So you're not getting any compounding bonuses at all.
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