Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for BNW
Tuidjy 4. apr. 2014 kl. 0:19
Assassin loses strength on leveling
I am playing the orcs, and I made an assassin. He started at strength 16, but after his first level up, went down to 14. I doubt this is the way it is supposed to happen.
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andyo.dev 4. apr. 2014 kl. 2:43 
When I add an Assassin and use the IGE to promote him, he stays strength 16. I suggest you delete your broken assassin and add a shiny new one then promote him using the IGE.
Guteck 4. apr. 2014 kl. 18:43 
I have the same problem as Tuidjy. Happened in every game I trained assasin so far. Any way to fix it without using the editor? Not sure where the problem lies.
andyo.dev 5. apr. 2014 kl. 6:05 
The downside of using the IGE is that you lose extra abilities you get from stuff like watchtower.
All in all I think you'll be downloading it though.

You could maybe delve into the mod and change it.
As I understand it unit stats are in xml. I guess packed into the mod file somehow which is where modbuddy comes in. I'm a business applications developer/team lead and never messed with civ v mods.
This thread discusses editing the regular game data:
http://forums.2k.com/showthread.php?91033-How-to-edit-units-techs-resourses
I would imagine the mod overlays that data with replacement units and stats.
Assassins are also marked as not being able to capture cities.
You probably want to fix that whilst you're there.

Or play neutral / good and forget assassins.
Evil kind of has another problem in that the instant kill fzoul what's his name gets can make ents ( possibly other units as well ) unkillable. A rather more serious problem than losing 2 strength since you end up with fzoul and super ent in the same hex. Game breaker.

Or
Give the GNK version a go.
No quests but I think the simpler religion is more interesting since you can win without fighting at all. Fighting is too easy once you work out the optimum approach unit mix and the AI's weaknesses.

Or play another game or mod for a few months and hope the author fixes the issue.
JVteam 7. apr. 2014 kl. 18:28 
I had this problem too... but he died, so good riddance, and just use Fighters and rangers and unique heros.



We were both playing as the Orcs. ONLY THE STRONG SURVIVE[/b].
Sidst redigeret af JVteam; 7. apr. 2014 kl. 18:30
Tuidjy 7. apr. 2014 kl. 19:37 
1. Fighter, because fighters are tough out of the gate, and nigh invulnerable at high levels.
2. The unique hero, because a priest of Bane is almost as tough as the fighter, raises happiness and heals to boot
3. Ranger, for the happiness boost and because someone has to walk around questing
4. Mage, because at some point, one does get a fourth hero slot

I have to say, the orcs start hungry and poor, but they are so defensible that they can just crush those who decide to bully them, and then come out of the Underdark to raid and raze...

The way I played my last game, I had a dozen cities underground, and a few choice occupied capitals above. Too bad there seems to be a bug with the Spellplague.
Big Rain 16. juli 2014 kl. 0:17 
Same issue with the Assassin leveling in reverse. Safe to assume the issue is a bug with the mod. Fingers crossed for an update!
framedarchitecture  [udvikler] 24. sep. 2014 kl. 22:27 
Quick note that this is a tranposition error on my part: level 1 became level 2 strength and vice versa. Note that when the Assassin hits level 3 they will be back to comparable level with other Alignment heroes in strength. All this is kind of irrelevent as I'm doing a complete overhaul of the Units System...
Sidst redigeret af framedarchitecture; 24. sep. 2014 kl. 22:28
Guteck 25. sep. 2014 kl. 3:09 
Thanks fo ther info!
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