Starbound

Starbound

Draconis Balance Patch (+FU, Recipe, Other Fixes)
 此主題已被置頂,因此它可能很重要
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:15
Discuss
For discussing fixes, help, etc. Separate from the main page.
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Ryabtsev 2020 年 9 月 8 日 上午 11:19 
About an issue with Bloodstorm LM-1: I found something interesting in logs. [Error] Could not load image asset '/animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.png:3.2', using placeholder default.
(AssetException) No such frame 3.2 in frames spec /animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.frames
And [Warn] Could not spawn Projectile of type 'railgun1', exception caught: (ProjectileDatabaseException) Unknown projectile with typeName railgun1.
Something wrong, but I'm already scanned files.
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:21 
Yes I see! I've noticed the muzzleflash one for some time, but it's harmless. But the last one! The game isn't finding the railgun1 projectile, I'll see if I can find out why not.
Ryabtsev 2020 年 9 月 8 日 上午 11:24 
Thank you! I will try to find solution for this
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:27 
I might end up just creating a new projectile for it, but I want to see also if I can find out what exactly happened to cause this.
Ryabtsev 2020 年 9 月 8 日 上午 11:32 
I really want to bring railgun projectiles back, so, I need to find how to fix this by myself.
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:36 
What were the rail gun projectiles like? Since I have everything set up to temporarily replace it with bullet-4, (they will still act mostly like they did before, damage, type, and everything) but will result in ultimate bullet-4 effects. Then I can eventually roll out a unique railgun projectile. Do you want me to hold off on that?
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:40 
chainbullet, also could work decently for a temp.
NihilRetnar  [開發人員] 2020 年 9 月 8 日 上午 11:47 
@Ryabtsev, just be warned, I'm adding a new projectile, I'll undo the update if it doesn't work or if it disrupts your search.
Ryabtsev 2020 年 9 月 8 日 上午 11:50 
引用自 Nihil
@Ryabtsev, just be warned, I'm adding a new projectile, I'll undo the update if it doesn't work or if it disrupts your search.
Thank you so much. I'll try new update and I will mention you if there are other problems.
Ryabtsev 2020 年 9 月 8 日 下午 12:06 
Yes, it's actually works after your patch! Very nice!
NihilRetnar  [開發人員] 2020 年 9 月 8 日 下午 12:09 
Trying to make the texture for the projectile look nicer. Glad to hear it works! If you have an issue with the texture I can also change that.
NihilRetnar  [開發人員] 2020 年 11 月 13 日 上午 6:08 
@Romner, you're right, let me look into that.
NihilRetnar  [開發人員] 2020 年 11 月 13 日 上午 6:55 
@Romner, damn tech code is weird, it will take me longer than I thought, I'll let you know when I get it.
NihilRetnar  [開發人員] 2020 年 11 月 15 日 下午 4:18 
@Romner, I probably will figure something out after a week, got IRL stuff to do, and also I am extremely inconsistent when it comes to doing things, but a week is enough time for me to figure things out.
NihilRetnar  [開發人員] 2020 年 11 月 21 日 上午 8:35 
@Romner, done for now. Here is how it works now: So when you have the tech equipped, you have a max terminal velocity of -30, when you hold down it is removed so you can fall freely, when you run out of power you maintain the slower left right movement, but now you fall instead of floating for some reason, BUT if you hold space while out of power you will fall MUCH slower, so if you really wanted to you can fly straight up, and while you will still fall when out of power, if you fall slowly you will regen enough energy to continue.
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