Kenshi

Kenshi

Universal Wasteland Expansion
Do the "wrath of..." raids die down like they should?
I've looked into the Bandit Expansion raids with FCS and it seems like the "wrath" raids (like the one that berserkers send if you took Ghost prisoner, or other bandit faction with their leaders) are supposed to "die down" after like 2-4 victories.

As I see it in FCS, the "wrath" cannot be repeated naturally (it has 9999 in the "days to possible repeat" parameter), but, on raid defeat, it triggers the "[triggered]" variant of the same raid with 100% probability (that variant can only be triggered, it doesn not occur normally).

And the "[triggered]" variant can then re-trigger itself on raid defeat too, but only with 40-60% probability depending on faction, so if you survive 2-4 attacks they "should" die down.

Does it work like this?
< >
Zobrazuje se 11 z 1 komentářů
Yes. The wrath of ... raids do die down eventually. They never completely stop however.I wiped out Swamp ninjas base around day 50. Swamp ninjas sent a Wrath of shade raid to me on day 256. It isn't consistent which is nice.

Noticed a bug with Reaver faction though. The Reaver Wrath raid is stuck in the event log for the past 100+ days. I think this is because while the Wrath event was active, I raided the Ark, imprisoned/sold the leader and the crab raiders and southern hive completely took over all their bases. Thereafter no reaver raid has ever reached any of my bases and I have a couple very close to their old outposts.

If you are gonna wipe out a faction, I suggest you let their raid event complete and delete itself from the log. At least for me, the event is perma-stuck in the event log.
< >
Zobrazuje se 11 z 1 komentářů
Na stránku: 1530 50