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New log and crash dump:
https://www.dropbox.com/s/dgim9dx8dkylqbv/2020-07-16-3%20tpf2%20crash%20dump.7z?dl=1
I was trying to find a workaround by finding the entity using game.interface.getEntity() and using game.interface.bulldozer(entity), but the latter doesn't appear to be part of the api any longer
I also tried decompressing my save and removing the entity there, but its binary so no joy. If anyone else has thoughts I would love to know as I was enjoying that save
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2452694867
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2452695283
@Enzojz
I had a look at your code on Github[github.com] to see if I could reverse engineer it to autodelete signals (maybe by hardsetting it to the lowest distance, and then iterating bulldozer over them). But its outside of my capacity unfortunately.
I have an workaround going forward by terminating track before objects, but I think my save isn't saveable :(
I think if you want to remove all signals on a track, just delete the track then re-lay it (with snapping)
1. Place a through station
2. Construct rail from the station
(curve or slope rail are easy to reproduce)
3. Place signals until signal slightly overlap on the station
(use short distance to reproduce easily)
4. Do ANY in below
a. Hover the cursor on the station (even in the demolish tool)
b. Open the station dialog from the station list (F4)
c. Upgrade the rail nearby the station
There are two issues with this problem. The first one is that signals sometimes overlap on a station. This is the issue on this mod. The second is crashing in a such situation, and this is the bug in the game itself. The developer may fix it, but others can't.
If I could remove this signal, the crashing will solve. But... how?
OS: Windows 10 Pro 64bit 19042.928
Tpf2: Build 31994
Auto.Sig2: 1.9 (latest)
minidump and logs: https://drive.google.com/drive/folders/1lbKSLizK9_J6COjTtufhywQbVh8j6wBa?usp=sharing