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One of my favorite items on the workshop is This build right here. What it does for altitude is pretty ingenious. Once it slows down, it stores the corordinites, and does it's best to stay in that exact spot. However, if it deviates too much it will end up changing the coordinites. If you input something in the auto-piolot, it will head there, then store those coordinites. But, you can controll it. So, for this, it will do an auto-altitude hold at it's current spot, and do the same with it's x and y. That way it doesn't get knocked around during battle!
Also, maybe an altitude hold input (It will auto-edit the autopiolots "Z" value)
This one has two varients. The easy (ish) and hard but neater
Basicly, do what you have now, but with flares (It would work with rockets too). But, every time you fire a cannon, the flare block get's moved, and a new one takes it's place. Maybe have 5 there? Combined with another idea, that could be 10-15 shots.
So, this is great, especialy with vehicle damage. You have a container, be it a large hold inside, or "x" per cannon, but when you fire, a small "block" of blocks get's launched out with rockets, and will (hopefully) hit your enemys! If you really want to get crazy, add in a tail and control surfaces, so, while not a powerful missile, it won't fall down as long as the rocket is going, and if you put a battery in, it could even be a missile! There are three ways to go about reloading the cannon (In order of most advanced to simplest)
So, they are for show only. Well, maybe on your next build! Also, what do you mean by martyr? And, what do you mean by "not for you or me"?
Also, the linked ship I mentioned does something different for the VTOL engines. It is a gimbal system, causing it to be able to provide thrust in any direction. So, for your next airship... gimbal based ones outside for 360, ones inside for just 180... (Can't provide down, only some diagonals)...
also i saw a craft that you send to me, it build very grate, guess i will use this system for my next airship