边缘世界 RimWorld

边缘世界 RimWorld

Z-Levels Beta
Lotan flan 2020 年 12 月 29 日 下午 1:02
power transmitter column issue
the power transmitter column doesnt seem to be transmitting power between the floors.
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Aurtose 2021 年 1 月 14 日 上午 7:15 
Having the same issue. It seems to break on reload. I've found rebuilding it works until the next reload.
CYFire 2021 年 1 月 17 日 下午 12:19 
mine is working but spams my error log:

Message logging is now once again on.
Verse.Log:Message(String, Boolean)
Verse.Log:ResetMessageCount()
Verse.Log:Clear()
Verse.EditWindow_Log:Verse.EditWindow_Log.DoWindowContents_Patch2(EditWindow_Log, Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Reservation manager failed to clean up properly; Orca still reserving (139, 0, 117)
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Pawn:Verse.Pawn.VerifyReservations_Patch2(Pawn)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Reached max messages limit. Stopping logging to avoid spam.
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.Log:Verse.Log.Notify_MessageReceivedThreadedInternal_Patch1(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Kabalan20 2021 年 4 月 12 日 上午 7:03 
same issues here
how exactly does it work anyways? do I have to line them up or can I just place them anywhere?
最后由 Kabalan20 编辑于; 2021 年 4 月 12 日 上午 7:07
KPsyChoPath 2021 年 5 月 1 日 上午 1:38 
For some reason my Power collume is very on/off, sometimes it works, sometimes it dosnt and i've just sorta shrugged at it and gone onwards
Maze905 2021 年 6 月 18 日 下午 7:21 
Had some problems with it too.
Power seems to flow alright in some situations, but stored power doesn't move to upper levels
So, just place your batteries upwards, it seems
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