安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








In the mission 11 script, you are recapturing the "Technology Center" (Prison) to gain back the Stealth Tank (Ezekiel’s Wheel) technology that was stolen from you (Nod). You can't win the mission if you don't capture it. If you build the Airstrip before capturing it, you should not be able to build the Stealth Tank until you do. Just like GDI missions where you destroy SAMs to gain access to Airstrike.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If it were up to me, I would have used the Technology Centers as a means to unlock advanced units (like in Red Alert): Mammoth Tank, Stealth Tank, Flame Tank, MLRS, MSS Launcher, etc....
For Nod I would have made the Bio Lab a requirement for Chemical Warrior, then add it as buildable in the last mission so that you could use them.
I would have made Hospitals like the Repair Bay for vehicles, Once could send infantry into the hospital to be healed, Once healed the unit would walk back out of the building.
These are the things I would change if I could. These 3 buildings also don't have official icons for the ingame sidebar either. I was hoping that they would be created / added in.
And yeah, I always thought it would be cool if the hospitals could heal units. Maybe only if they are nearby?